Results -9 to 0 of 39

Threaded View

  1. #10
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    In fact, can you do me a favor and reread the old idea for me:
    Sorry, missed this til now.

    1) Plenary moved to 74 is fine, but I personally like the idea of it upgrading from Protect better.

    2) Rapture at 70 would be nice as well.

    3) Stoneskin being based on Lilies is kinda...meh. I would rather just see a castable one, though having a Lily spender for when everyone's at max health wouldn't go amiss, so I'm neutral on this one, but leaning towards okay with it.

    4) Lower level Misery should be much lower. I would arguably put it at 30 or 35, and have WHM learn Solace at 30. This would cement the way Lilies/Misery work early and mix up the lower level rotation more. At highest, I'd swap it with Stoneskin.

    5) Bastion is just an upgrade, so it's fine.

    6) Sanctuary is a nice idea. In a reverse of how SCH and SGE have a 400p party heal with their AF/AG resource, WHM gets an AOE Succor/Eu Prognosis. Seems fair to me.

    7) I've agreed with this idea for Divine Seal for a while.

    8) Is Protect in this sense single target or AOE? Again, I think it should be AOE like Plenary.

    9) I've never liked Fluid Aura so I don't care much for this. We already have Assize, just make Assize lower level or a lower CD, or have FA be a lower level Assize. We don't need another oGCD damage ability used on CD. And I already told you what I think Water should be.

    10) Aero/Dia - hate this with a passion. The thing I hated most about Healers in ARR, the single thing I hated, was how short the DoT durations were. I already hate DoTs, so making them EVEN MORE annoying is a hard no from me and always will be. I'd rather have a 15 sec GCD like Plegma that stacks to 2 than a DoT in general, but especially an even SHORTER DoT that I have to fiddle with even MORE often.

    11) Do we really need another gauge? People complain all the time about Faerie Gauge just existing in service to one ability, and this is just that again. Moreover, I generally hate the aesthetic of "nature" spells unless I'm playing a Druid type class, which WHM is not (really, it's not; CNJ is, Druid would be, Geomancer would be, but that's a separate issue). But even ignoring that, this screams Faerie Gauge. The second problem here is that this is basically SMN after Bahamut/Phoenix, and quite a few people cite that as one of the big problems with SMN right now, why missing burst is such a fail, and why death for them sucks so hard. Doing that with WHM seems ripe for all kinds of problems. And then...

    12) An AOE Glare (but we already have Holy for that), an AOE Assize (but we already have...Assize...for that), and an AOE Dia (well, at least that's one we don't already have, I guess...); two out of three we already have, so these are kind of just redundant, and WHM already has so much redundant abilities. The last one is especially irksome because...well...DOTS. Seriously; hate DoTs...especially ones that don't interact with the kit, and this one doesn't. Though I do commend you for thinking of a way to make Dia DoT ticks at least mildly interact with the kit.

    .

    The sad thing is, I'd LIKE this DPS rotation...on a DPS Job. And I don't mean that sarcastically. A DPS Job which had a basic nuke, a basic upkeep DoT with a short duration (every 4th GCD in single target), an oGCD 4x per minute, builds a gauge by taking any of those actions, spends 50 gauge probably at the 1 min mini-burst mark and 100 gauge (2x cycles of the big damage) during 2 min big burst phases. The burst consisting of one big hit, one big oGCD, and one big DoT spread, which each stacking twice. In the burst you'd lead in with Blessing, (having used one some time before getting to your 100 cap again for burst), then with the DoT (Tornado), weave Flood into Quake, Flood and Quake again, (now you have 0 Flood, 0 Quake, 1 Tornado remaining), Blessing again, weave Flood into Quake, Tornado again to snapshot under the burst, then get back to your normal Stone/Aero rotation until Tornado wears off, and then cast it again to refresh that DoT as well.

    Throw in some extra stuff like a damage boost ability, a Thundercloud proc, and something like Infuriate to get 50 gauge and that would be a pretty fun DPS Job.

    If they added Geomancer to the game with that, I think I'd like the Job a lot. Make it branch from CNJ and I'd have a field day with that.

    .

    Quote Originally Posted by AmiableApkallu View Post
    Just because you lack the mental bandwidth doesn't mean everyone lacks the mental bandwidth.
    Which is why there are other Healers. Yay!
    (0)
    Last edited by Renathras; 05-01-2023 at 07:52 AM. Reason: EDIT for length