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  1. #14
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    349
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Renathras View Post
    I thought this was what I said?
    Then I agree with that idea but for 2B PLD is becoming less and less inspired so borrowing from that would be just that (wouldn't be surprised if they get a raise next update). Cure III wouldn't need to be an upgrade but a conditional usage that takes up Cure II's button under conditions and those conditions are: when under Presence of Mind or Temperance(either)...which again would make it more intuitive i.e why Cure III is named that but is actually AoE (Presence of Mind would allow for faster cast of it when needed and Temperance would make it so you need to plan true burst healing. Since the skill would now have a cost being one skill or other it would be also justifiable to keep it at Cure II original potency so when sprouts are using it they are not risking the tanks death by just spamming Cure III [this has happened in groups I have been in]). As for Plenary Indulgence and Temperance being one or the other, they answer the same question pumping up healing (while Temperance also has some mitigation it still shares heal pumping) when there could be other class defining structures like one healer having AoE esuna or more damaging skills or really any new skill (movement, tethers, procks, stances, whatever) and ironically this alone would start seperating healer identity if its really thought on in terms of which healer would get what.. As for mp costs those shouldn't matter given if you're balancing lucid dreaming you're probably fine but I wouldn't mind adjusting it down if needed to appease those bad at heal timing. But yeah, since we're limited in buttons due to controller restraints it would make sense to have buttons feel more unique in terms of what they answer rather than what they are.
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    Last edited by Katish; 04-30-2023 at 02:30 PM.