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  1. #17
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Renathras View Post
    Honestly, Cure 3's name should be Cura 1. The idea is that Cure 1/2 are for single targets, Medica 1/2 are for multiple targets that need middling healing (or gradual healing), while Cure 3 (ideally "Cura") is for a short range but bigger healiĺng

    As for PI and Temperance - sorta, but no. Temperance is mitigation (reduces damage taken) and healing of all types. PI is specifically if AOE healing is needed to recover from damage taken. It's like saying Cure 2 and Medica are the same thing. Moreover, you generally need to heal multiple sections of big hits during big boss fights. So if you use Temperance, sure, you got through that mechanic. What do you do in 40 seconds when the next big spike of party damage comes in? Right now, you can use PI for that. But without PI, now what do you do? You could ask that Temperance's CD be reduced, but it would need to be reduced to 40 seconds or something like that for this to work.

    I suppose it all comes down to how you broke the Healers out, but WHM isn't the first choice of Healer with an expansive damage kit. SGE would probably be the first choice for that, then SGE second choice.
    I never said to increase Cure III's range just to give a cost at the expense of 1 less button which is an additional gain and synergy to the skillset.
    As for outgoing damage, you time your heals if it's not enough then they should reconsider some heal potencies... they shouldn't have two skills pump healing even if one of them is for specific healing, they both answer the same question where one is less useful. As for sage, there is already enough safe healing over whm here and moreover in terms of regen(they have the most regens). It can outheal whm when it comes to ocgd healing without any trade off between dps and healing and they do can this continuously as timing allows them to, they would need to address this issue before that could become a thing by removing the regens from them. IMHO they set a SGE rework up for failure as it is. They can already outdps and outheal a white mage where it matters, so the question would be why even bring white mage? WHM play to be more risky in terms of dps vs healing. That's why each of the healers should excel at something other than just healing as a unique case for each, cause healing has multiple buttons to answer it either by party or single target. And the dichotomy of pure and shield healer need not be a thing...
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    Last edited by Katish; 05-01-2023 at 01:44 AM.