Quote Originally Posted by Shurrikhan View Post
On the other hand...



This (above) is an exaggeration. The only times we've seen large disparities as a result of a small swap in one's talent tree or a single choice on the talent grids were when tuning passes fell through or a talent was bugged.

Moreover, it's frankly a good thing that the more finnicky, difficult to optimize, or otherwise conditional talents have higher output ceilings. For a majority of players, still, the easier playstyle choices are likely to outperform those higher-ceiling-but-more-difficult talents anyways.

If both had the same ceilings, sure, now your M+ players on farm would have the option of playing whatever they want, but anyone short of a level of skill and familiarity where that difficulty increase would be irrelevant essentially then gets barred from using the more difficult builds, for fear of griefing their own team in trying to learn that which has no reward for learning.

A small selection of such choices would not be a bad idea if they could be sufficiently straightforward but impactful to one's gameplay. There's just little point in trying to support some 21 (as per WoW talent grids) to ~100 points (talent trees, between class and spec) of options each.
There’s nothing “harder” to optimize with Titan’s Grip. It costs 0 talent points to make it work since it’s baseline. Single-Minded fury is not, gets lower base damage and lower stats and they have nothing to compensate.

There is only one build for dual 1h and it’s still lower DPS than your typical TG build despite needing more points to just make it somewhat viable.
Instant kick/refused from groups if you dare show your face with SMF.

Can you explain what’s hyperbolic in that ?