On the other hand...

Quote Originally Posted by True-to-Caesar View Post
Guess what ?
Blizzard itself came out literally saying that choosing this talent for content is not a good idea as it’s specifically designed to have less damage ~ -20% (or more) and that if you want to do harder content you have to play the way the devs WANT. There’s no choice there.
This (above) is an exaggeration. The only times we've seen large disparities as a result of a small swap in one's talent tree or a single choice on the talent grids were when tuning passes fell through or a talent was bugged.

Moreover, it's frankly a good thing that the more finnicky, difficult to optimize, or otherwise conditional talents have higher output ceilings. For a majority of players, still, the easier playstyle choices are likely to outperform those higher-ceiling-but-more-difficult talents anyways.

If both had the same ceilings, sure, now your M+ players on farm would have the option of playing whatever they want, but anyone short of a level of skill and familiarity where that difficulty increase would be irrelevant essentially then gets barred from using the more difficult builds, for fear of griefing their own team in trying to learn that which has no reward for learning.

A small selection of such choices would not be a bad idea if they could be sufficiently straightforward but impactful to one's gameplay. There's just little point in trying to support some 21 (as per WoW talent grids) to ~100 points (talent trees, between class and spec) of options each.