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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    So do the completely more convoluted and complicated thing rather than just add a new Job?

    Tell me, what IS your aversion to adding a new Job?
    Do you have any idea how much work it takes to create a new job from scratch? You need to create an all new weapon type and create several weapons across the levels gained through it, new splash art for the job, fully animate and add effects to upwards of 30 different actions, write a job story to introduce the new job and program in all those quests, create a new PVP playstyle for it as well, create new pixel art of it for deep dungeons, design a new icon, need I go on?

    Let's not forget that it would also be added at level 80, meaning the player would need to go through everything up to Shadowbringers before accessing this minimum DPS new healer, something you were adamantly against a page prior, yet now you're suddenly in favor of it?

    You know what it takes to make CNJ, the healer available at level 1, able to fulfill that role instead? You copy and paste WHM's abilities over to CNJ, add CNJ as a class that can equip all of WHM's equipment, and replace a handful of actions with traits that provide a flat potency increase to your DPS buttons, something that can be done in a matter of minutes. The only remotely challenging part about this is ensuring the potencies are balanced, but even that requires a very modest amount of white box testing. As someone who works in game design, I can tell you that we're talking a difference of 10s of thousands of dollars of work.

    If you genuinely believe it's easier, less complicated, and more efficient to add an entire new job into the game exclusively for the purpose of creating an easy-mode healer for players who can't handle the DPS actions, then I have no idea what you're taking.

    Maybe you're the one who can't tolerate the idea of someone enjoying a future WHM that has an engaging DPS rotation even when you are provided with something that is exactly as you want it to be.
    (8)
    Last edited by ty_taurus; 04-27-2023 at 06:57 AM.

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    980
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ty_taurus View Post
    snip
    I'm more curious as to why he's so against letting WHM even GROW as a healer.

    Like, what entirely is so wrong with having a healer designed to be easy to heal with and easy to do damage with when healing is not required?
    (3)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ASkellington View Post
    I'm more curious as to why he's so against letting WHM even GROW as a healer.

    Like, what entirely is so wrong with having a healer designed to be easy to heal with and easy to do damage with when healing is not required?
    I can't even comprehend what's going on. Logic discussions have never gone well in the past, but this is just so far beyond reason that it's actually giving me a headache. I know most people are not game designers, but I really didn't think you needed to be a game designer to understand that making something entirely new from scratch is astronomically more time consuming and expensive vs repurposing something that already exists.

    Like, imagine suggesting that you build an entire extension to your house instead of painting an unused room that already exists.
    (0)

  4. #4
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    980
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ty_taurus View Post
    I can't even comprehend what's going on. Logic discussions have never gone well in the past, but this is just so far beyond reason that it's actually giving me a headache. I know most people are not game designers, but I really didn't think you needed to be a game designer to understand that making something entirely new from scratch is astronomically more time consuming and expensive vs repurposing something that already exists.

    Like, imagine suggesting that you build an entire extension to your house instead of painting an unused room that already exists.
    /shrug I mean I was all in the camp of "F no to SGE/new healer" back in Shb lmao. In my eyes we don't need a new healer we need to fix the existing ones. Same applies now.

    Cause FFXIV has a design model, none of them fit and they [healers] kinda need to shift towards said design model. Imho it'd have been easier to do w/o SGE. Now with SGE in the mix?
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE