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  1. #21
    Player
    lolicon09's Avatar
    Join Date
    Apr 2018
    Location
    Mor Dhona
    Posts
    483
    Character
    Chisato Nishikigi
    World
    Balmung
    Main Class
    Paladin Lv 100
    A few days after they do it, hardcores will already know the best mix and stop using any other, then most players will follow them because they are unable to think by themselves. And of course, people will be kicked from groups of their mix isn't strong enough
    (1)
    When i see a Lalafell character wearing a cute glam

  2. #22
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Rymi64 View Post
    I don't know about the global servers since I played on jp since pso2's release (and also its closed beta) but I'm on the same page as you with Etoile. It was my favorite of the scion classes, it just felt soo good.

    Though I wonder if on global release regular classes had the double jump skill since that wasn't added immediately. Was a bit of time of Hero being the only one with it till they gave the normal classes it.
    I am pretty sure is was added immediatly to the classes, though I thought it was weird you had to wait until level 40 to get it.
    (0)

  3. #23
    Player
    Raraka's Avatar
    Join Date
    May 2022
    Location
    Limsa Lomisa
    Posts
    275
    Character
    Raraka Raka
    World
    Brynhildr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by lolicon09 View Post
    A few days after they do it, hardcores will already know the best mix and stop using any other, then most players will follow them because they are unable to think by themselves. And of course, people will be kicked from groups of their mix isn't strong enough
    This is exactly why I would keep it disabled in Savage and Ultimate only
    (0)

  4. #24
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SieyaM View Post
    I am pretty sure is was added immediatly to the classes, though I thought it was weird you had to wait until level 40 to get it.
    Gotta spread the skills somehow I guess
    (0)

  5. #25
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,194
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    there already is sub jobs... and if you go back to HW and before that you need to get certain classes such as pugilist and archer and whatever else to X level before you could unlock something else... we had the system already, and in a way shame they did not keep it... but you need to unlock other classes/jobs to be able to certain basic skills such as provoke, swift cast... arms lenght... etc.
    (0)

  6. #26
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    They probably have to rework the entire current combat and core job system to make sub-jobs work. I would very much like to have them revisit the idea as many already pointed out that during the 2.0 days we had cross-class skills; but it didnt work out very well compared to the sub-job system from FFXI
    (0)

  7. #27
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Themarvin View Post
    there already is sub jobs... and if you go back to HW and before that you need to get certain classes such as pugilist and archer and whatever else to X level before you could unlock something else... we had the system already, and in a way shame they did not keep it... but you need to unlock other classes/jobs to be able to certain basic skills such as provoke, swift cast... arms lenght... etc.
    That was cross class which isn't the same system as sub jobs. You'd be limited to just one jobs abilities instead of all the jobs
    (0)

  8. #28
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    We sort of had subjobs in ARR. If I recall, you needed CNJ to open PLD. Therefore, PLD could equip spells like Stoneskin, Cure and Raise (out of battle only). Warrior got Bloodbath from DRG. And I think MNK got Fracture from WAR. I don't know, it has been a while. But we sort of had subjobs. It was "ok." Some of these abilities had value. Many did not. They ultimately got rid of all of that and just went with role abilities.
    (1)

  9. #29
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Only issue with it, other than it was already done with Cross-Class, and that's as close as XIV's gameplay will ever get to subjobs, is that if you did give true subjobs, there wouldn't be a lot of skills that really mesh in well with whatever jobs' rotations.

    Think about it like this. The subjob system in FFXI only ever lets you have half your level (though nowadays there's Master Levels, but if you notice, at max ML, it lets your subjob be half your iLvl but I digress).

    In XIV this would mean doing something like BLM sub RDM. You'd get every skill RDM has up to level 45. This means awesome additions like Fleche, Corps a Corps, and such. But it also means just a bunch of spells that useless to you as a BLM, since they don't feed into your Astral Fire or Ice in anyway, and they have lower potencies as well. If we gain the job traits too, that'd be absurdly unbalanced, as it would make BLM so mobile with the main part of their rotation, they'd ascend into godhood.

    Then think of it in reverse. RDM sub BLM. RDM basically gains nothing, since the stronger part of their rotation wouldn't depend on Astral Fire or Umbral Ice. Unlimited MP would be nice, as would Manaward, and the DOT from Thunder III would be nice, but even giving job traits, RDM sub BLM would be a complete weiny compared to BLM sub RDM.

    Hell, even when we had just cross class skills, they had to implement balancing so that cross-class'd abilities gave weaker buffs than the main job's (which they already did, they just weren't weaker by a large enough margin). This let jobs like BRD get more ATP and crit rate from their cross class skills than the jobs maining those abilities (DRG/MNK).

    So in order to implement subjobs at all, they'd have to vastly rework, likely from the ground up, every single job. Might as well make a new game lmao.
    (2)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  10. #30
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Main DRK
    Sub SAM
    Equip kraken clubs
    Activate two-hour ability
    Instantly burn through your entire health pool and die the second said two-hour ends

    Sign me up (again)
    (0)

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