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  1. #1
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Raraka View Post
    I think OP refers more to a system similar to what PSO does

    To elaborate and give a couple examples:

    In PSO you can pick any main class and a sub class. You get the full skills of the main class, and passives from the sub-class (with slightly less power)

    You can be a Hunter (Melee combat) with a Force (Mage) sub, and that lets you use most spells avaliable for Force, more notably, access to healing spells and the esuna equivalent

    Another example is Ranger + Techer, letting you use Buffing skills while using guns

    Of course in PSO select people tend to math out what are the best subclasses, and the same would happen in XIV. But it is still very fun making situational or "roulette" viable builds

    In PSO2's endgame fight Sodam, I myself made a very cursed Techer + Ranger build to bring all the buffs and debuffs I could, in a single set, because most people in pug runs didn't bring techer or ranger as they were considered lower damage

    An interesting counterpart in XIV could be something like Healers bringing Monk as their sub class, and getting a shorter version of Mantra. Warriors bringing Samurai as sub, and meditating for gauge on downtime. Monk bringing Thrill from Warrior, to take a buster with Riddle of earth. Paladin bringing a res from WHM (under some limitations, like 10k mana, or once per combat), etc etc...

    As silly as some interactions might sound, the general concept on itself is a way they could add flavour and a illusion of choise for players. I would be happy to have an iteration of such system in Roulettes or Field Ops
    This worked out pretty well in PSO2, but in the end they just made the Scion classes which most people ended up using and they did not allow you to select a sub class when you mained them since they were complete on their own.
    (0)

  2. #2
    Player
    kinslayer-'s Avatar
    Join Date
    Mar 2023
    Posts
    73
    Character
    Raze K-
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by SieyaM View Post
    This worked out pretty well in PSO2, but in the end they just made the Scion classes which most people ended up using and they did not allow you to select a sub class when you mained them since they were complete on their own.
    i was never a big fan of Hero/ Phantom / Etoile / Luster however going from FI/HU to FI/ET was a game charger, fi/et with limit break was *cheff kiss* also gu/fi for sp roll memes
    (0)

  3. #3
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SieyaM View Post
    This worked out pretty well in PSO2, but in the end they just made the Scion classes which most people ended up using and they did not allow you to select a sub class when you mained them since they were complete on their own.
    Tbf I feel like they just didn't feel like trying to balance the scion and non scion classes. NGS remaking all the classes and keeping the subclass system was nice
    (0)

  4. #4
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Rymi64 View Post
    Tbf I feel like they just didn't feel like trying to balance the scion and non scion classes. NGS remaking all the classes and keeping the subclass system was nice
    From what I had heard when I was in PSO2 base and they were rolling out the patches to catch up to JP, Scion classes are the result of player feedback and quality of life improvements bundled together to create classes. Etoile wand was my class of choice, and I still jump in sometimes to experience that beautiful flow of combat that it is, and the aesthetic is also something that I just loved and all of it coming together made a great experience for me.
    (1)

  5. #5
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SieyaM View Post
    From what I had heard when I was in PSO2 base and they were rolling out the patches to catch up to JP, Scion classes are the result of player feedback and quality of life improvements bundled together to create classes. Etoile wand was my class of choice, and I still jump in sometimes to experience that beautiful flow of combat that it is, and the aesthetic is also something that I just loved and all of it coming together made a great experience for me.
    I don't know about the global servers since I played on jp since pso2's release (and also its closed beta) but I'm on the same page as you with Etoile. It was my favorite of the scion classes, it just felt soo good.

    Though I wonder if on global release regular classes had the double jump skill since that wasn't added immediately. Was a bit of time of Hero being the only one with it till they gave the normal classes it.
    (1)

  6. #6
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    this is wanting the illusion of choice. in this game, the way it is played at high level means that only the most optimal build will be accepted. then you have no choice in what to pick for your job or sub-job ability. This is why jobs are "complete" as they are already. the only thing that determines success in gameplay has and always will be - PLAYER SKILL. meaning, you can't rely on some mythical build to help get you through content. the main point to clearing content is to GIT GUD.
    (6)

  7. #7
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DrWho2010 View Post
    this is wanting the illusion of choice. in this game, the way it is played at high level means that only the most optimal build will be accepted. then you have no choice in what to pick for your job or sub-job ability. This is why jobs are "complete" as they are already. the only thing that determines success in gameplay has and always will be - PLAYER SKILL. meaning, you can't rely on some mythical build to help get you through content. the main point to clearing content is to GIT GUD.
    And that's fine really, there's always gonna be a mathematically best thing but you'd really only need to worry about that in high end content. Even then if they don't strictly balance around it then you'd really would be fine.
    (1)

  8. #8
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Back in ARR there were cross job skill slots where you could assign skills/abilities of other jobs you had leveled up. However whining and laziness from players got that removed and replaced with role actions...

    FFXIV honestly at this point is catering to people that don't play RPGs or MMO's hence the MSQ having the difficulty of a visual novel, the complete annihilation of build/job diversity, and the heavy reliance on linear instance templates and bosses essentially having scripted choreography that allows players to just do it over and over until they can shut their brain off and let their fingers run on auto pilot.
    (1)

  9. #9
    Player
    Raraka's Avatar
    Join Date
    May 2022
    Location
    Limsa Lomisa
    Posts
    275
    Character
    Raraka Raka
    World
    Brynhildr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DrWho2010 View Post
    the way it is played at high level means that only the most optimal build will be accepted.
    I would keep them disabled specifically in Savage and Ultimate content

    It would definelty make roulettes and extremes more fun to mess around in, and that is exactly what I would like the system for
    (0)

  10. #10
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by DrWho2010 View Post
    this is wanting the illusion of choice. in this game, the way it is played at high level means that only the most optimal build will be accepted. then you have no choice in what to pick for your job or sub-job ability. This is why jobs are "complete" as they are already. the only thing that determines success in gameplay has and always will be - PLAYER SKILL. meaning, you can't rely on some mythical build to help get you through content. the main point to clearing content is to GIT GUD.
    MMORPGs have been taken over and are now rotten because of this mentality. It's such a horrible way to think. These are the type of people that probably also think it's inefficient to go outside once in awhile, and they only order McDonalds through Uber Eats every day.

    I'm glad some games like WoW reversed this braindead idea and actually care about player curated build diversity now. Who gives a f*ck what meta says. You can play meta if you want, don't infect us with your rot.
    (2)

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