There is no fight in this game where you NEED KB immunity. I've already said so. The only time it would ever save me is if I was positioned incorrectly.
I have actually immuned a Rescue from a healer trying to kill me. It is 100% possible to do, the delay is long enough.
And while you are fine with removing Rescue I'm not.
I wouldn't have worded it that way, but by all means.
Last edited by ASkellington; 04-26-2023 at 07:42 AM.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
If you know it's coming (eg trolling around with friends in content that is beyond trivial to you for example) it's very possible. If you see the healer quietly wobbling over to the edge or heading round opposite the group on the Suzaku donut, you've got a pretty good chance of blocking that rescue. It's not trivial by any stretch, but it's doable.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I mean, Blizzard has also been known to re-invent the wheel and swing the pendulum too far the other way as well :P I have already explained that the item is not on the majority of the time in the other game. Some Warcraft players I know of here acknowledge that Rescue / Leap of Faith can have some good niche uses and keep the option open if the players have proven to be respectful. I also only had a handful of those Neural Silencers that came from those Blingtron engineering robot daily RNG gift boxes (14% chance). Looking into Wowhead more, they made a craftable version of it called Neural Silencer Mk3 for the recent Dragonflight expansion. It uses a rare cloth material, so it may be rare enough (and expensive enough) to make us consider when is a good time to use it rather than all the time. I haven't been around for this WoW expansion, so I can't make any other personal comments for this new item other than speculation from this site. Best way I can think of to keep the item rare and expensive would be to have it use a map item drop. /looks at the Calfskin Coat and Leggings costing a million gil.
https://www.wowhead.com/item=198247/neural-silencer-mk3
Does the Arms Length and Surecast have an animation too? If so, we may have to pause our rotation if we think someone is going to troll Rescue. It's not a perfect solution either if you actually have to almost stop what you are doing out of fear for this. As for uses for Arms Length / Surecast use in other things, not much I can name for normal difficulty encounters. Pretty much just Barbarissa Trial comes to mind to make it much much easier.
Looking through on follow up posts with the Rescue delay, I do agree that the 2 second delay it has makes it much less useful than the tooltip says it is. I think I mentioned elsewhere that greatly reducing the delay and allowing the target to float to your location would help a lot. Square might say they want to avoid Rescue being use to skip jumping puzzles like that Kugane umbrella, but we already have a way skip that with another player's help. You guys probably already know, but I could mention if you want me to.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
I was thinking of more "necessary" times. Sorry I wasn't clear there. I am trying my best to work with keeping Rescue since I do remember some good uses of Leap of Faith from Warcraft. One could say I am neutral with this since it is great power given to allow someone to physically manipulate someone else's location.
Again, there is no situation where it is necessary. Any and all instances of KB can be done with out using them. I've done so for all content until I learned what Surecast/Arm's Length does. All instances of KB are to move you. And I don't mean from the knock back itself.
You either move closer to the boss or you move out the knockback entirely (Landslide for instance).
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
I was just giving the Barbarissa example of one where you might as well Arms Length / Surecast it rather than fret about it too much.
Last I recall, it has a mech where the hair anchors you with about a 10 - 15 yalm movement allowed and a whole arena knockback happens with other projected AoEs spawning. It has the possibility of knocking you into 1 AoE, then the hair yanks you back into a 2nd one. There may be a precise spot in the danger zone to move to for getting knocked to the safe spot indirectly, but it is much easier to just pop your immunity and move to the safe spot directly.
Most other cases are what you describe. It tends to just be a knock-back or draw-in that asks you to get as close or far away as you can. Simple enough to obey and save your knock-back immunity.
Last edited by Tigore; 04-26-2023 at 09:04 AM. Reason: After some consideration, I added a spoiler tag just in case
You can make the argument for Vanaspati then. Especially if you have team mates that want to stand in the same place as you instead of properly moving in a diagonal.
I've used it in an Eden raid I can't recall. I think SoS both normal and Ex I've done so.
Pretty much any time its been offered I've used it. Mostly to be lazy than actually do the mechanic.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
Just wanna say, those mats are all very easily obtainable. Wildercloth claims to be 'rare' but it's not actually that rare. In fact, I've not played in several months, and I've got this much on my main (not had professions that use it, nor Tailoring to increase chance to get it):
Also, with the update to Dragonflight Professions, you can now get talent trees for professions, which can give passive buffs to you as you craft and gather. For example, Tailors have some that increase the chance of finding cloths on humanoids. Production type profs have stats and gear now too, which allow for things like Multicraft (make several of the item from one set of ingredients) or Resourcefulness (save a random mat while crafting), so the cloth will go even further. Alternatively, all of those listed mats would be insanely cheap on the AH, they're all stuff you'd make while starting to level Engineering (serevite bolts is the very first recipe iirc), if it were a Vanilla recipe it'd be made from Silk Cloth, Copper Rivets and idk Bronze somethings for the greased gears, all pretty easily accessible
Last edited by ForsakenRoe; 04-26-2023 at 09:28 AM.
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