
Originally Posted by
Cleretic
Second... well, yes, I don't think that gun-havers from previous games provide enough tricks to build a functional kit out of. Did you play those games? Because most of them don't actually provide very much of use:
-Corsair cracked in a bunch of gambler skills which worked well for it in FFXI, but the RNG mechanics were given to AST at the time this was relevant, and over time has been realized as an approach that doesn't work for FFXIV in the first place.
-Mustadio in Tactics only actually has two particularly noteworthy skills, the support skills Arm Shot and Leg Shot. Arm Shot we don't have, but Leg Shot is basically Leg Graze and Foot Graze.
-Vincent's unique abilities weren't related to his guns at all, and were instead related to him transforming into monsters. Dirge of Cerberus doesn't really provide any additional variety here, because it's a shooter, so all it needed was 'Shoot Gun'.
-Irvine's only unique Gun Thing is a limit break that amounts to 'pick an ammo type and mash a shoulder button'. Being generous, I'll say that's a mechanic that doesn't provide ways to translate into XIV's gameplay. And being not-generous, I'm pretty sure it was even a bad LB in VIII.
-Balthier has absolutely no extra ability with guns beyond point-and-shoot, on any level, in XII; that's just not a thing in FFXII. In fact, Balthier is the worst gun-user in the game because his unique firing animation is longer for no additional gain. In Revenant Wings he did have a gun-based skillset, but all it provides are some status moves (amusingly, basically reskins of Mustadio's Arm Shot and Leg Shot), a knockback, and a line AoE. Good try, but not providing us much.
-X-2's Gunner gets the closest to being an independently interesting skillset, but all of its skills are some variant of '<adjective> Shot' (the English translation got slightly fancier on its names), and none of their effects really translate to the game FFXIV is; like, how does damaging the enemy's MP work in a game where the enemies don't have MP? The only one that does translate is one Machinist basically has: a guaranteed crit. It also has the ability Trigger Happy, which is... just Irvine's LB.
So basically, no, none of those characters provide nearly enough. Mustadio and Revenant Wings Balthier are character archetypes that make sense in a tactical RPG but provide barely anything for what a XIV job would need, Vincent had to move into another genre to make full use of his guns, and X-2's gunner couldn't provide diverse visuals and mostly uses effects that worked for the specific game FFX-2 was.
A lot of those characters were from games where they could've made 'The Gunner' their entire skillset; a tactical RPG has a place for that character and doesn't need them to do very much, an RPG where the party has mostly common abilities can spare room to give one guns for regular attacks. But FFXIV is a game where a job needs thirty goddamn active skills; Arm Shot and Leg Shot aren't gonna fill up your repertoire, and there's only so many ways you can animate 'point and shoot' in a game where a visually interesting skillset is expected. The 'gun-haver' skillset needed extra sauce, and they found it in Machinist.