Anyone who plays regularly notices that this game's community population has spikes followed by severe downturns that get worse over time. For example, 6.3 releases and there's a spike in population. Then it steadily declines as month after month of no content drags on, hitting its lowest point in that godawful month long stretch where there's nothing to look forward to in the month of nothingness before 6.4's release. Several people have replied to my post saying the moogle tome events are planned and therefore not a reaction to low player count. I would say that both are simply true. SE knows that this is when their player count is statistically lowest, so they react by strategically placing their moogle events at this time to drum up some interest. It would be wonderful to see some different longstanding events every month, but somehow the buy to play subscription mmo with a cash shop hosted by a 2 billion dollar company can't find the resources for anything other than a single recycled event with recycled rewards reserved for a time when the community is most likely to be in its absolute lowest state. Maybe if we all quit the game in larger numbers, earlier, we can get some more events earlier on. But I guess this is the purpose of those FOMO seasonal events which are really 15 minutes in length but keep people coming back so they don't have to wait a year to spend 3 dollars in the cash shop.There have been a couple threads about making the moogle events more regular and if that's possible it's not a bad idea. But for the moment their pattern has been that we get one about a month before a major patch comes out and they last until maint for that patch. So it's not an event not happening until anything is dire. It's the normal pattern for these that they've started following.
Writing this, a thought occurs that the subscription model isn't anymore immune to the sleazy business tactics of f2p titles. It just has a different flavor. F2P will make its game inconvenient to sell you solutions. Subscription will dangle FOMO at you to get you to sub for a month in exchange for an hour's worth of content. MMO gamers get no relief.
Last edited by Avoidy; 04-22-2023 at 08:04 PM.
Originally Posted by Yoshida-san
Let's consider another theoretical mod: one that displays your character entirely naked.
That is true. And we cant argue with that. IS rewards are really cool. Still. One W doesnt save the rest of L's. People are just frustrated with current state of the game, so they see pretty expensive digital items, that they even sell recolors, as Blizzard-like move. We can say, its still better deal for the price as its account-wide, compared to 1 character glamours for the same price, butcash shops in subscription games is always a grey zone that you need to balance with more cool ingame stuff. And only cool gear so far I see is savage and IS gear. The rest is kinda mid and 2 dungeons are not dyeable. But the cadency of adding new things to cash shop is kinda scary.The number of items unique to the cash shop is small compared to the number of items added to the game and rewarded through game play.
They just stand out in your mind more because you have to go through the cash shop to get them.
List everything that's been added to the cash shop since start of Endwalker other than the seasonal event items that were in-game rewards in the first place. Then list all the rewards unique to Island Sanctuary that we can earn.
I bet the numbers aren't too different yet what we get from Island Sanctuary is just a small portion of the overall in-game rewards that have been added. And a lot of those cash shop items are going to be sharing models with items already in the game as well. Having the models already created cuts down the work that has to be done for the cash shop items considerably.



The number of items unique to the cash shop is small compared to the number of items added to the game and rewarded through game play.
They just stand out in your mind more because you have to go through the cash shop to get them.
List everything that's been added to the cash shop since start of Endwalker other than the seasonal event items that were in-game rewards in the first place. Then list all the rewards unique to Island Sanctuary that we can earn.
I bet the numbers aren't too different yet what we get from Island Sanctuary is just a small portion of the overall in-game rewards that have been added. And a lot of those cash shop items are going to be sharing models with items already in the game as well. Having the models already created cuts down the work that has to be done for the cash shop items considerably.
The game has a sub. Also this expansion has reused a lot of assets for gear. And some people are saying May 24 for next expansion. Not to mention the stretch they did for covid. We have not reached 2 patch per 6 months. But it isn't that far off either. They need more filler if we are going to have such long periods of time between content. And no splitting the patch into small patches doesn't create more content. All it does is dribble the meagre amount out.
Truth is while cash shop is an easy target. That isn't the problem, the game needs more for monthly sub.
How ironic that your avatar's glamour is 2 crafted glamour pieces, 2 Island Sanctuary glamour pieces and just one online store item (the hands of all things).



Just out of curiosity, how much experience do you have of playing a game which is committed to the F2P business model?Anyone who plays regularly notices that this game's community population has spikes followed by severe downturns that get worse over time. For example, 6.3 releases and there's a spike in population. Then it steadily declines as month after month of no content drags on, hitting its lowest point in that godawful month long stretch where there's nothing to look forward to in the month of nothingness before 6.4's release. Several people have replied to my post saying the moogle tome events are planned and therefore not a reaction to low player count. I would say that both are simply true. SE knows that this is when their player count is statistically lowest, so they react by strategically placing their moogle events at this time to drum up some interest. It would be wonderful to see some different longstanding events every month, but somehow the buy to play subscription mmo with a cash shop hosted by a 2 billion dollar company can't find the resources for anything other than a single recycled event with recycled rewards reserved for a time when the community is most likely to be in its absolute lowest state. Maybe if we all quit the game in larger numbers, earlier, we can get some more events earlier on. But I guess this is the purpose of those FOMO seasonal events which are really 15 minutes in length but keep people coming back so they don't have to wait a year to spend 3 dollars in the cash shop.
Writing this, a thought occurs that the subscription model isn't anymore immune to the sleazy business tactics of f2p titles. It just has a different flavor. F2P will make its game inconvenient to sell you solutions. Subscription will dangle FOMO at you to get you to sub for a month in exchange for an hour's worth of content. MMO gamers get no relief.
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