Quote Originally Posted by VeyaAkemi View Post
This is my expectation, MMO players tend to have a high roll mindset where if you give them two options between high and low, they will always push for the high to be the only acceptable outcome, and while it would also lead to an overall increase in player skill, instead of people just accepting that their current randomly put together group can't pull it off, it probably would also result in anyone who fails to meet the mark getting outright kicked from instances, which in turn can lead to people wrongly getting kicked, because the awful tank is with their buddies and it absolutely can't be their fault so it must be the fault of the random DPS they got matched with, who coincidentally was doing the most damage out of the party.
I'd prefer for those days to be back tbh, because then instead of everybody and their mom thinking "Oh, I'll just brainlessly heavy pull", they have to actually think about it. Yes, I want the player skill ceiling to be raised, if only for the sake of the devs being able to get complex with things again (remember, the current job state is because they think the playerbase can't handle the complexity we had in SB and HW).