Seriously I get shivers reading some of the answers in this thread. You guys play this game like its your work or a marathon or what?
Seriously I get shivers reading some of the answers in this thread. You guys play this game like its your work or a marathon or what?
Yes. It is exactly how you say. No chill. Only hardcore. Sastasha "speedrunning" by pressing sprint, every morning. Then moving to a next duty to bully new players. You gotta pump the mooscles on someone who doesn't know how to play after all.
/s
There are folks who do have fun by playing effectively and/or efficiently. They play the game to have fun, and if that's what makes the experience fun for them, then they will do just that. Just like how there are people can have fun by playing at slower pace.
Due to the nature of DF not paying mind to what type of players you're going to be paired with, you'll see them one way or another.
In the end, it's the majority in the party that rules. If more people wants it fast, then that's the pace the party will go with. The opposite is also true. The minority will just have to cooperate/bear with the party (this is what happen most of the time), use the door themselves (not the norm but happens), or have somebody vote them out (a rarity).
Last edited by Rein_eon_Osborne; 04-21-2023 at 10:02 PM.
Since you are already being answered for the silliness of your definition of speedruns... Well I might add a comparison: if trying to break a record for a 100m dash is "speedrunning", and walking to your destination at a leisurely pace is pulling two packs at a time, then getting there on a tricycle is pulling single packs.
But I wanted to really reply about is the YOU thing... and something else about not forcing my playstyle or whatever, not sure, I saw it on mobile earlier but you have since edited it out. Well, guess what, insisting on single pulling or on only one player being allowed to perform this function is a YOU thing too. This argument can be so easily flipped over that it's not even fun to do so. If the tank is insisting on "setting the pace" and "being respected" and everyone else wants to hurry it up and w2w, and the tank out of stubborness refuses to hit their 1-2 AoE combo that makes them have aggro on everything forever, who's at fault?
Seriously I get shivers reading some of the answers in this thread. You guys play this game like tanking seven mobs is harder than tanking three or what?
I think SE could do with making W2Ws a bit harder since everybody loves them. Perhaps adding mobs that buff other enemies just from being around them. That way W2W becomes a skill check and not just a braindead thing.
The tank. One thing is being new to the game the other one is toxic behaviour.Since you are already being answered for the silliness of your definition of speedruns... Well I might add a comparison: if trying to break a record for a 100m dash is "speedrunning", and walking to your destination at a leisurely pace is pulling two packs at a time, then getting there on a tricycle is pulling single packs.
But I wanted to really reply about is the YOU thing... and something else about not forcing my playstyle or whatever, not sure, I saw it on mobile earlier but you have since edited it out. Well, guess what, insisting on single pulling or on only one player being allowed to perform this function is a YOU thing too. This argument can be so easily flipped over that it's not even fun to do so. If the tank is insisting on "setting the pace" and "being respected" and everyone else wants to hurry it up and w2w, and the tank out of stubborness refuses to hit their 1-2 AoE combo that makes them have aggro on everything forever, who's at fault?
I play both tank and healer and most of the time i see w2w pulls idk what you people are crying about. The only thing that bothers me is when a funny guy runs ahead and pulls everything and almost die because they couldn't wait 1 second for the tank to take aggro.
Last edited by Szylver; 04-21-2023 at 11:28 PM.
I would love that, but I doubt they will. W2W use to be a skill check. But the devs dumbed down aggro, the way jobs work and dungeons overall. I don't see them going back.
If that's your experience, far from me to deny it - I have not met a lot of YPYT tanks in the wild either - but how is that relevant? We are specifically discussing that kind of behavior. You know, tanks intentionally and maliciously refusing to take aggro, even when the pulling dps makes it easier for them by pulling a pack directly on their heads so they can snap aggro with a single AoE action.The tank. One thing is being new to the game the other one is toxic behaviour.
I play both tank and healer and most of the time i see w2w pulls idk what you people are crying about. The only thing that bothers me is when a funny guy runs ahead and pulls everything and almost die because they couldn't wait 1 second for the tank to take aggro.
This answers your first point, too. I'd say a tank refusing to take aggro if a dps makes it easy for them after pulling is aggressive, malicious, and far from being new at the game - you have to go out of your way to let a dps keep aggro after they trained mobs to you. We are not talking about people getting aggro and then training the mobs in Narnia and the tank being unable to keep up, I reiterate, we are talking about tanks intentionally letting people keep aggro and die. It's not people new to the game, or to the genre, that cry about the tank being the leader and setting the pace either. These are grognard concepts that needed to die when we realized XIV (and modern WoW for that matter) made tanking dungeons piss easy.
Last edited by Celine_Aurora; 04-22-2023 at 01:09 AM.
whats ur Sastasha record
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