Quote Originally Posted by RyuDragnier View Post
I think SE could do with making W2Ws a bit harder since everybody loves them. Perhaps adding mobs that buff other enemies just from being around them. That way W2W becomes a skill check and not just a braindead thing.
They did that a bit in ShB with the Fuath who will buff the big guys and tethered mobs that will debuff who they're tethered to like in Amaurot with mobs that tether to the healer. Problem is the w2w mentality just has those mobs ignored. I would explain to groups when Amaurot came out that I was struggling because the tethered mob was severely limiting my healing and then if we wiped, they would just ignore it again. In this expansion, they had mobs with donut AoEs that should be safe spots that just get line AoEs pulled right over them. I see this often in Euphrosyne especially with the ice mobs. There's often no safe spot in range of hitting for a melee. Gotta dip out of the AoEs entirely to not die because the tanks don't care how anything is arranged. W2W is never going to become a skill check because it's not a method that requires that sort of skill or attention to detail. It's just pull everything and burn it down.