"Quick nock" not being called "nock nock" is Koji's biggest failure.



"Quick nock" not being called "nock nock" is Koji's biggest failure.
Clemency, Vercure, and SMN Physick should not exist. At all.
I give up with you people. Forum community is absolutely unhinged. Imagine joining my alt's FC just to wait for me to come online to harass me lmao.



I agree with this so much. It feels like healing was made backwards. Our main, and most powerful, heals should have cast times and anything instant should be either an emergency small healing/mitigation ability to buy time or a buff/debuff ability.I see this take a lot, but I disagree Healers are required to use DPS skills theirs not a lot of outgoing damage.
>If healers actually had to make a choice between Healing GCD's or DPS GCD's this point would be alot better, but healers being able to practically manage all healing through OGCD's really hurts healer design for me.
As an aside, I feel red mages were designed backwards too. Instead of casting spells to build up to a powerful melee combo, red mages should be using melee attacks to build up to a powerful spell sequence.
Let them keep their abilities to charge into battle and disengage and have those abilities be on separate timers. That way they can have the mobility to be both a melee and a caster.
I mostly agree. Although, SMN Physic is so weak, I don't see it being a game balance issue needing to be address by S.E.
It would be nice to have it swapped out for that spell (whose name escapes me) SMN used to have which allowed them to heal their summons.
Last edited by Kacho_Nacho; 04-14-2023 at 11:59 AM.
I actually went back and added SMN Physick in with an edit because it's so weak that I forgot it even exists!
I give up with you people. Forum community is absolutely unhinged. Imagine joining my alt's FC just to wait for me to come online to harass me lmao.
BLM is gross, boring, bloated by abilities with terrible naming conventions that also don't have a natural ability evolution ie Fire II -> High Fire II, but Fire -> ?. No instead, here, Fire III. And then here, Fire IV. ?????
For skills that escalate and are related to each other so closely, the naming conventions are just a travesty.
If I had my way, it'd get the same treatment that both MNK and SMN got.
It's also very late and I'm half tired and my anger may be misdirected.
Probably not. Might have more to be unhinged about towards BLM when I wake up refreshed.
The fact that spells do not follow the FF naming convention of spell > spell-a > spell-aga > spell-aja kinda grinds an old coot like me.BLM is gross, boring, bloated by abilities with terrible naming conventions that also don't have a natural ability evolution ie Fire II -> High Fire II, but Fire -> ?. No instead, here, Fire III. And then here, Fire IV. ?????
For skills that escalate and are related to each other so closely, the naming conventions are just a travesty.
If I had my way, it'd get the same treatment that both MNK and SMN got.
It's also very late and I'm half tired and my anger may be misdirected.
Probably not. Might have more to be unhinged about towards BLM when I wake up refreshed.



God, same. It's not that I think the concern about the names maybe being confusing to some is totally invalid, but like... I feel like the average player probably could've put it together just by virtue of... idk, maybe the order they learn the spells in lol??


HW gunmage was better than our current machinist.





Except it's been explained in the past repeatedly why they did not do that, because it was exactly that idea of 'ga'/'ra'/ etc giving the expectation that the spells progress in potency in set tiers, rather than each spell being unique with unique effects as it is here. Also, there is the little fact that the ra/ga naming convention only started in the English-language FF games with FFVIII, the three main titles localized into English before then (FFI, IV and VII) used.. the number system (the original PS1 release of FF Tactics also used the spell number system). And before you pass judgement, FFXI actually uses both, leading to silly and confusing spell names like 'Firega VI'.
Personally I prefer the number system due to the aforementioned early tradition of the series, but that's just me, your preferences aren't any less valid for what it's worth, I was just wanted to point out why it is like it is.



Scouting gear shouldn't exist. You can get gear for single tank and use it for 3 other jobs, but get fucked if you want to use your NIN gear for any other job.
Merge Striking+Maiming into one set and make NIN use Aiming, it uses dexterity anyway. Tank/Heal/Melee/PhysRanged+NIN/Caster will have a nice and fair split of 4/4/4/4/3. 7.0 will give us tank and very likely a caster, which would give us 5/4/4/4/4. In 8.0, we'll get healer and most likely phys ranged, which means 5/5/4/5/4 and so on.
This will address unfairness of gear sharing. Nothing of value will be lost, Maiming is just recolored Fending, and Scouting is just recolored Aiming. With less work to do, they might even start making new models for healers that aren't just recolored Caster's.
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