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  1. #81
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,462
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zairava View Post
    XIVCombo users on their way to reduce as much gameplay from the game as possible and unironically believe that it's healthy for playing a video game
    Not for nothing but if the complexity of this game comes from hitting 123 instead of 111 then I think there are bigger issues we need to talk about.
    (2)

  2. #82
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    Not for nothing but if the complexity of this game comes from hitting 123 instead of 111 then I think there are bigger issues we need to talk about.
    There's also more prominent problems than something like basic 1-2-3's, though. That's why I don't look at them as a core issue because they function as they stand..a baseline introduction for the job.
    (1)
    Last edited by Zairava; 04-13-2023 at 10:14 PM.

  3. #83
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    SB lilies weren't bad. They just needed Misery to be perfect but they at least did more for WHM than current Afflatus Spells do.
    (0)

  4. #84
    Player Pratini's Avatar
    Join Date
    Nov 2022
    Location
    Limsa Lominsa
    Posts
    320
    Character
    Henry Seger
    World
    Marilith
    Main Class
    Paladin Lv 100
    Tanks have too many buttons to press.
    (1)

  5. #85
    Player
    Frodnoxx's Avatar
    Join Date
    Apr 2022
    Posts
    31
    Character
    K'jaro Bahiri
    World
    Hyperion
    Main Class
    Sage Lv 90
    Not every job should have a completely static predetermined flowchart for perfect dps. There should be WAY more jobs with truly dynamic rotations. The jobs that have RNG now should make that RNG way more consequential than just swapping your next GCD out for its B variant (looking at rdm and brd. Dnc is fine).

    I'm fine with mnk and sam existing, but can we have ONE melee whose optimal rotation isn't written in stone ability-by-ability?
    (4)

  6. #86
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,316
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    After how hard these devs have fucked over the healing gameplay situation, and how the average DF player is worse than Trusts, a healer who queues any roulette at any time should be given a free commend and 100k for even bothering to play the job at this point. I'm at the point where I'd rather wait 20 minutes as a dps than queue in instantly as a healer and spends 25 minutes wiping ass for people who play like they're blindfolded jobskippers. Nah.
    (9)
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.
    Quote Originally Posted by Yoshida-san
    Let's consider another theoretical mod: one that displays your character entirely naked.

  7. #87
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    1-2-3 combos aren't gameplay and most MMOs with job design far superior to FFXIV's have figured that out. Having three separate animations in your basic combo is fine, laudable even, but they don't deserve separate buttons if there's no reason to ever hit them in a different order. The two spaces saved by combo folding are better served with actions that actually impact your gameplay. I've never heard anyone play the FF7 remake and proclaim "gee, I really wish Cloud's autoattack 3-swing combo was on different buttons, that would make this combat so much more engaging". Because it wouldn't. Because 1-2-3 combos are effectively autoattack filler. The playerbase should be agitating for way more engagement, not defending the lack of PVP combos in PVE. They're boring.

    ETA:
    Think of it this way. If folding your base combo into one button makes you think "oh no! You'd be turning my gameplay into a one-button boring spamfest! Why are you trying to make the game as boring as possible?", is that a commentary on the inherent awfulness of combo folding, or a damning indictment of how boring the jobs already are if that's all it takes to reduce them to snoozy spamfests?
    (13)
    Last edited by Semirhage; 04-14-2023 at 06:03 AM.

  8. #88
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Rithy255 View Post
    I don't know if this is unhinged or not but Warrior shouldn't be healing people with nascent flash nor shake it off, IDM the self sustain aspects (Other then in aoe) but I don't really think Warrior should be seen as healer tank.

    Idk, raid wide barriers and healing seem like something a Paladin or maybe even a Dark knight would do, But warrior should be about intimidating the enemy as a raid wide instead of protecting and group healing xD.
    I don't mind Shake it Off. I think it fits if you see it as the rage of the warrior and diving head first into combat gives your allies the fortitude to ignore pain a bit.

    However I do agree Warrior shouldn't be able to heal others through violence. If anything....change the warriors heals into shields for themselves only with the exception of Shake it Off being the only way they can heal/shield others. Warriors should be too angry to die so they "shield heal themeslves" by ignoring pain completely.
    (1)
    Last edited by Renalt; 04-14-2023 at 08:23 AM.

  9. #89
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    If I were to assign my preferences on tank identities....

    Warrior: Self damage reduction. Too angry to die.
    Paladin: Group damage shielding. The knight protector.
    Dark Knight: Life drain and debuff. Embrace the all-consuming void.
    Gunbreaker: Dodge/parry tank. Wears the least armor, lightest on their feet.
    (2)

  10. #90
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I feel like this thread is just another walk in the park for me as the majority of my regular posts are very likely considered unhinged. I like walks in the park though.

    - Healers are fine as they are, and the changes in ShB to them was exactly what they needed.
    - Current AST cards is the best iteration of the mechanic to date. Though they still need some work to rid all RNG mitigation from it.
    - Finish the job and remove the remainder of positional attacks from the game.
    - Kaiten was a tacked on skill that served no purpose other than weeb service
    - WHM's gimmick is being the 'no gimmick' healer
    - Housing does not need to be instanced
    - SCH actually needs its flaws to be on the level. Correcting SCH issues and drawbacks would just make it the most busted, OP job in the game
    - NIN is friggin awesome!

    Wow. I somehow feel lighter.
    (0)

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