


Not for nothing but if the complexity of this game comes from hitting 123 instead of 111 then I think there are bigger issues we need to talk about.



There's also more prominent problems than something like basic 1-2-3's, though. That's why I don't look at them as a core issue because they function as they stand..a baseline introduction for the job.
Last edited by Zairava; 04-13-2023 at 10:14 PM.


SB lilies weren't bad. They just needed Misery to be perfect but they at least did more for WHM than current Afflatus Spells do.
Tanks have too many buttons to press.
Not every job should have a completely static predetermined flowchart for perfect dps. There should be WAY more jobs with truly dynamic rotations. The jobs that have RNG now should make that RNG way more consequential than just swapping your next GCD out for its B variant (looking at rdm and brd. Dnc is fine).
I'm fine with mnk and sam existing, but can we have ONE melee whose optimal rotation isn't written in stone ability-by-ability?
After how hard these devs have fucked over the healing gameplay situation, and how the average DF player is worse than Trusts, a healer who queues any roulette at any time should be given a free commend and 100k for even bothering to play the job at this point. I'm at the point where I'd rather wait 20 minutes as a dps than queue in instantly as a healer and spends 25 minutes wiping ass for people who play like they're blindfolded jobskippers. Nah.
Originally Posted by Yoshida-san
Let's consider another theoretical mod: one that displays your character entirely naked.




1-2-3 combos aren't gameplay and most MMOs with job design far superior to FFXIV's have figured that out. Having three separate animations in your basic combo is fine, laudable even, but they don't deserve separate buttons if there's no reason to ever hit them in a different order. The two spaces saved by combo folding are better served with actions that actually impact your gameplay. I've never heard anyone play the FF7 remake and proclaim "gee, I really wish Cloud's autoattack 3-swing combo was on different buttons, that would make this combat so much more engaging". Because it wouldn't. Because 1-2-3 combos are effectively autoattack filler. The playerbase should be agitating for way more engagement, not defending the lack of PVP combos in PVE. They're boring.
ETA:
Think of it this way. If folding your base combo into one button makes you think "oh no! You'd be turning my gameplay into a one-button boring spamfest! Why are you trying to make the game as boring as possible?", is that a commentary on the inherent awfulness of combo folding, or a damning indictment of how boring the jobs already are if that's all it takes to reduce them to snoozy spamfests?
Last edited by Semirhage; 04-14-2023 at 06:03 AM.




I don't mind Shake it Off. I think it fits if you see it as the rage of the warrior and diving head first into combat gives your allies the fortitude to ignore pain a bit.I don't know if this is unhinged or not but Warrior shouldn't be healing people with nascent flash nor shake it off, IDM the self sustain aspects (Other then in aoe) but I don't really think Warrior should be seen as healer tank.
Idk, raid wide barriers and healing seem like something a Paladin or maybe even a Dark knight would do, But warrior should be about intimidating the enemy as a raid wide instead of protecting and group healing xD.
However I do agree Warrior shouldn't be able to heal others through violence. If anything....change the warriors heals into shields for themselves only with the exception of Shake it Off being the only way they can heal/shield others. Warriors should be too angry to die so they "shield heal themeslves" by ignoring pain completely.
Last edited by Renalt; 04-14-2023 at 08:23 AM.




If I were to assign my preferences on tank identities....
Warrior: Self damage reduction. Too angry to die.
Paladin: Group damage shielding. The knight protector.
Dark Knight: Life drain and debuff. Embrace the all-consuming void.
Gunbreaker: Dodge/parry tank. Wears the least armor, lightest on their feet.




I feel like this thread is just another walk in the park for me as the majority of my regular posts are very likely considered unhinged. I like walks in the park though.
- Healers are fine as they are, and the changes in ShB to them was exactly what they needed.
- Current AST cards is the best iteration of the mechanic to date. Though they still need some work to rid all RNG mitigation from it.
- Finish the job and remove the remainder of positional attacks from the game.
- Kaiten was a tacked on skill that served no purpose other than weeb service
- WHM's gimmick is being the 'no gimmick' healer
- Housing does not need to be instanced
- SCH actually needs its flaws to be on the level. Correcting SCH issues and drawbacks would just make it the most busted, OP job in the game
- NIN is friggin awesome!
Wow. I somehow feel lighter.
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