mmmmm They have a point though, you do sometimes come off as though your ****ing on casuals, you may want to watch that or else you will become like ransu and nobody will want to engage a conversation with you.What a load of rubbish - my main beef with the modern day casual pvper mindset is them lashing out on high rank players for asking for incentivisation of Ranked, calling it unfair, FOMO, you name it. It is denying someone else's requests at no benefit to oneself that I take a fat issue with.
In fact, if you actually would pay attention half the time, I have been advocating for addition of better reward structures for a long while now, such as but not limited to:
- improvement of the Trophy Crystal vendor
- improvement of Tier rewards to make ALL skill tiers incentivised to play and not just the top 100 players
- improvement of the Top-End ranked structure by perhaps making a slider per datacenter based on participation in Crystal Rank so it is a minimum 100, but dynamically expands beyond if more players were to play
To go beyond this, I have been wishing for CASUAL REWARDS i.e. the Battlepass system way before they even announced the Battlepass so more people would even want to come and play small-scale PvP.
I teach newbies the ropes and help them practice, teach them about matchups and guide them about how to use the map - I consider that part of the playerbase important, as they are the veterans of tomorrow.
Not only is your anger is unfounded, you are borderline projecting at this point.
..... Did hell freeze over? GordenGeeko is basically saying what i have been saying for a long time now lolRanked has been a complete failure. The only good move they've made to that system was to add demotion, but even that was poorly done (Platinum floor and Platinum 1s playing with Crystal).
- Failure to identify wintrading and resolve it quickly.
- Failure to punish cheaters (speed hacks, crowd control resistance) fast enough so they don't poison queues.
- Failure to to give decent rewards making you want to queue up (portrait frames with different roman numerals is not cutting it).
- Failure to create an environment where people of similar skill are paired together (Platinums with Crystal, Unranked with Gold). "Dynamic matchmaking".
- Failure to keep the trophy crystal shop up to date with new things to spend them on.
If they have no intention of improving moderation and start giving out some real incentives to play ranked, it is as good as dead and you'll only be left with Casual games. A new map every 9 months is not going to change much. Maybe that's better this way. Pretty much everything else in the game is casual as hell and that's clearly the direction they're taking.
I would have liked to have some competitive PVP, but if it's not meant to be, so be it. I'm clearly in the minority on that. A shrinking minority.
I'm probably among the minorities within the crystal rank players but well... That's my personal wish on rewards:
- No FOMO. I'm okay with previous series rewards coming back on a regular basis, whether it's in vendors or in other series (as long as it doesn't detract from new rewards).
- No exclusive bullshit rewards that only benefit a handful of players. Total waste a dev resources for misplaced ego/pride and generates toxicity, unnecessary anxiety in ranked games and cheating more than we already have. I'm okay with titles and plates though, that's fine.
- More casual rewards for all tiers. The higher you rank the faster/easier it is to get them with points or whatever (much like the old wolf collar rewards), but as long as you play ranked, you get them.
- Easier exchange between wolf marks and crystal trophies, or just merging them, it's obnoxious right now to deal with.
- Daily CC roulette, even if it gives meh rewards.
yeah, im of the same mind.I'm probably among the minorities within the crystal rank players but well... That's my personal wish on rewards:
- No FOMO. I'm okay with previous series rewards coming back on a regular basis, whether it's in vendors or in other series (as long as it doesn't detract from new rewards).
- No exclusive bullshit rewards that only benefit a handful of players. Total waste a dev resources for misplaced ego/pride and generates toxicity, unnecessary anxiety in ranked games and cheating more than we already have. I'm okay with titles and plates though, that's fine.
- More casual rewards for all tiers. The higher you rank the faster/easier it is to get them with points or whatever (much like the old wolf collar rewards), but as long as you play ranked, you get them.
- Easier exchange between wolf marks and crystal trophies, or just merging them, it's obnoxious right now to deal with.
- Daily CC roulette, even if it gives meh rewards.
I would be happy if they did something small like titles for multiple high finishes, maybe for both Crystal and Top 100. It wouldn't be big drain on the crew when it comes to implementing it and it would be something little extra to work toward each season.
Right now you get another carbon copy of titles to clutter the page with them and the plate is same with different number (which is at least something).
As for the ranked, participation etc. There have been plenty of good suggestions to make it more lucrative. I think one of the biggest issues for people getting into it is that the star system is horrible, it doesn't take player performance or teambalance in accord at all and having huge rewards for winstreaks makes climbing have extra element of luck. Even having a slightly more heavy handed version of the Crystal score from get-go would be better as it would give you slightly more accurate gains and losses than straight up +/- 1.
Hopefully they figure what to do with it by next expansion, as of now it's just something a handful of us play at the very beginning and very end of each season, which seems more like routine than competition with lack of new blood.
I strongly disagree with most of the OP position, majority of people who play ranked do so for the competition or bragging rights ,now while there are skilled players in casual there's 10x more in ranked removing casul would would flood this forum with complaints of people losing a match to someone who has more experience because what else are high skilled pvpers gonna do? I do think that every season needs to start fresh so at the beginning everyone starts as unranked. Majority of people who do casual do it for the pass depending if the rewards are good adding people who don't care about winning would leave cc in the same state as FL there's more I could add and I might later but I do understand your frustration with wanting to join in on ranked but removing casual isn't imo a good solution
Last edited by RyanCousland; 04-12-2023 at 10:28 PM.
also having achievements/rewards for each rank might incentivize more activity
Last edited by RyanCousland; 04-12-2023 at 10:28 PM.
Why not just add team rank option without removing solo que? I don't think it's a good idea to just keep removing pvp content to replace with new/different contentYou have it backwards. Remove ranked mode. There's no point to it in any sense of it. If you still want to have a "top 100," just do it by total games won. Don't even pretend to have ratings.
As I've said from pretty much day 1, they should have debuted CC with casual queue (you can take one buddy with you) and formal Team Ranked, using PvP Teams. Not allowing people to play with their friends was a horrible decision, and ranking systems in modes designed around team play are always a questionable choice even in the best of circumstances - better, then, to limit the ranked play to formed teams.
If that means there wouldn't be enough activity to keep the team ranked queue active, then it just indicates that there's not enough playerbase activity to warrant even having a ranked mode. At that point you can just remove it and no one will really miss it.
After the first week of a season ranked dies completely so this scenario already exists as casuals is filled with ranked players due to higher tier ranks taking 30+ minutes to pop.I strongly disagree with most of the OP position, majority of people who play ranked do so for the competition or bragging rights ,now while there are skilled players in casual there's 10x more in ranked removing casul would would flood this forum with complaints of people losing a match to someone who has more experience because what else are high skilled pvpers gonna do?
They either need to give up on ranked or remove casuals or come up with some hybrid queue that has some kind of matchmaking. Either way, having two different queues just isn't ever going to work. PvP is relatively niche in the game so the pool of players all need to be in the same queue and not split between casuals/ranked.
The only time Im willingly shitting on people is when they claim high rank players cheat the system to get to Crystal (not Top 100) and/or blame everything and everyone except themselves for being hardstuck Bronze. Those two types I can't stand.
Beyond that, I think you are reaching. While I type a lot, I generally have zero intention to bash and therefore don't do it. If anything, Im just a tad passionate about Ranked and onky wish the best for the mode, but not at the cost of casuals.
Also... that comment is three months old, are you scouring the PvP forum for more threads to talk with people?
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