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  1. #1
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Zachia View Post
    Ranked / High status for 9 out of 10 times is for people who want to show off that they are better than others. They want to feel superior, they want to act superior, and they want to rub it in to everyone who hasn't achieved what they have. In this way they validate their life and their choices. For those promoting rewards exclusively for them (ranked gameplay) its to benefit this very feeling. If the game mode was fun and enjoyable you wouldn't need exclusive rewards to incentivize people to play. As someone who's played multiple mmorpgs and its pvp game modes, FF14 is simply awful. Frontlines has the range dps job dps gutted while job design favors melee in 1v1 duels / team fights that are melee dominant. Kiting is non existant on top of that. Rival wings the mech's have minimal counter play and can easily team wipe. So losing the control point for points is basically a loss before the game even gets 3 mins in. Crystal Conflict is a smaller map where the focus is push the cart (crystal) which requires you to be in a small space thus favoring melee players again. With no premades if most of your team is ranged its over. To be honest, if it wasn't for the fomo battlepass rewards I bet that the pvp population would be at least half of what it is right now. I know I would barely touch pvp if at all if I didn't have to do the battlepass to get exclusive fomo rewards. And the entire time I do it i hate myself, the community, and the game itself just a bit more.
    your psycho analytic is a bit reaching to say the least, majority of people who play ranked do so for the competition and challenge, getting to be top 100 or even nuber one may be a goal for some but for others its just a side benefit, as for your issue with the rewards i sorta agree time exclusive rewards is incredibly dumb however every content has a reward incentive, claiming pvp is the only content that needs it is misleading
    (4)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,622
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Gonna take the liberty to split your post because you apparently don't know what paragraphs or the Enter key are. (Warning, longer post ahead)
    Quote Originally Posted by Zachia View Post
    Ranked / High status for 9 out of 10 times is for people who want to show off that they are better than others. They want to feel superior, they want to act superior, and they want to rub it in to everyone who hasn't achieved what they have. In this way they validate their life and their choices. For those promoting rewards exclusively for them (ranked gameplay) its to benefit this very feeling.
    Okay first of all, I agree with RyanCousland - that is a psycho analytic cringe take. What is your point trying to overanalyze what high-ranked players play the game for? More importantly, what is wrong about high-ranked PvPers being proud of what they are and have accomplished? I highly doubt people "rub it in" more than you taking offense with them "existing".

    Quote Originally Posted by Zachia View Post
    If the game mode was fun and enjoyable you wouldn't need exclusive rewards to incentivize people to play.
    Welcome to modern day game design and the age of Entertainment as a business model. You no longer design content or games with the idea that people should just enjoy it and do it without incentive or payout, because companies compete for players playing their games (and FFXIV even internally with its' own content).

    You have a single, finite resource it all requires, which is "time". If Activity "A" and Activity "B" are both fun to someone, but only Activity "B" gives you something worth your time investment, Activity "A" loses. If "A" and "B" offer the exact same, but "A" is more difficult / time consuming, "A" loses. You either make all the "A" and "B" the exact same, offer the exact same in terms of time investment/difficulty or make them stand out with cool stuff individually.

    This is literally just basic human science. You could literally make a monkey + banana experiment out of it.

    Quote Originally Posted by Zachia View Post
    As someone who's played multiple mmorpgs and its pvp game modes, FF14 is simply awful. Frontlines has the range dps job dps gutted while job design favors melee in 1v1 duels / team fights that are melee dominant. Kiting is non existant on top of that. Rival wings the mech's have minimal counter play and can easily team wipe. So losing the control point for points is basically a loss before the game even gets 3 mins in. Crystal Conflict is a smaller map where the focus is push the cart (crystal) which requires you to be in a small space thus favoring melee players again. With no premades if most of your team is ranged its over.
    On the matter of Frontlines, it is known that the damage reduction is overkill on melees and perhaps tanks, but Frontlines as a whole also suffers from awful map design (which might be why Borderland Ruins is going on hiatus in 6.4). "Kiting" doesn't exist because they have killed that off intentionally. Pre-6.1 PvP was the Physical Ranged DPS having completely free mobility, which was extremely infuriating to fight against as a melee / tank if they can just keep edging the max range of 25y. The only two jobs that seriously competed with that were Ninja being able to do bursts at range and Dragoon being basically a fake Physical Ranged (Piercing Talon meta).

    On the matter of Rival Wings, mechs have outs, but they aren't a solo task. If you are fighting a mech, you do it with at least a light party (4 players) and when fighting mech vs mech, you ideally try to have player advantage especially in Cruise Chaser mirrors. The most important tip is actually to keep the enemy from farming mechs in the first place, which is why you need to slow down and contest people in valley farming CE, same with the train station.

    On the matter of Crystalline Conflict, you actually have a few misconceptions. The Crystal isn't the only place fights go off, it is actually way more important to hold key locations on a map that are advantageous to your team and letting the Crystal come to you when possible - what matters is that the Crystal doesn't reach the 50% line or break it, that's when matches get difficult later in overtime. Also, plenty of Ranged jobs can actually rotate at being on the point or engage more safely in melee combat.

    - Machinist can place the turret on the Crystal, which grants his team 6000 HP shields per pulse while on it, including the Machinist.
    - Dancer with the spin dance has extra mitigation and yeets back and forth with En Avant, granting good AOE damage with it + Saber Dance.
    - Red Mage can White Shift + do anything for survival.
    - White Mage when diving grants Protect (10%) and a cast of Cure III and has a decent kit to survive damage.

    Sure, not every range job is great at engaging, but honestly they shouldn't need to. It is super easy to punish people diving your team especially as ranged jobs, the tools they have are very good at it. And you honestly want to avoid having more than one person at the point when possible anyways.

    Quote Originally Posted by Zachia View Post
    To be honest, if it wasn't for the fomo battlepass rewards I bet that the pvp population would be at least half of what it is right now. I know I would barely touch pvp if at all if I didn't have to do the battlepass to get exclusive fomo rewards. And the entire time I do it i hate myself, the community, and the game itself just a bit more.
    I mean this sounds to me you dislike PvP as a whole and just punish and push yourself for some arbitrary reward that you insist on having because it is the "new shiny flavour of the Series". Are the rewards really worth your personal enjoyment of the game? Food for thought, because honestly for me they aren't which is why I skipped a ton of moogle tome exclusives and seasonal event items. I just happen to do the Battle Pass because I like PvP.
    (5)
    Last edited by Reinhardt_Azureheim; 04-19-2023 at 04:21 PM.

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Zachia View Post
    Ranked / High status for 9 out of 10 times is for people who want to show off that they are better than others. They want to feel superior, they want to act superior, and they want to rub it in to everyone who hasn't achieved what they have. In this way they validate their life and their choices. For those promoting rewards exclusively for them (ranked gameplay) its to benefit this very feeling. If the game mode was fun and enjoyable you wouldn't need exclusive rewards to incentivize people to play. As someone who's played multiple mmorpgs and its pvp game modes, FF14 is simply awful. Frontlines has the range dps job dps gutted while job design favors melee in 1v1 duels / team fights that are melee dominant. Kiting is non existant on top of that. Rival wings the mech's have minimal counter play and can easily team wipe. So losing the control point for points is basically a loss before the game even gets 3 mins in. Crystal Conflict is a smaller map where the focus is push the cart (crystal) which requires you to be in a small space thus favoring melee players again. With no premades if most of your team is ranged its over. To be honest, if it wasn't for the fomo battlepass rewards I bet that the pvp population would be at least half of what it is right now. I know I would barely touch pvp if at all if I didn't have to do the battlepass to get exclusive fomo rewards. And the entire time I do it i hate myself, the community, and the game itself just a bit more.
    I don't need rewards to queue for ranked play in any pvp because I personally enjoy competitive play. I like getting better and competing against good players. Dumping on people who don't know how to play isn't fun. The point of rewards is to keep the player pool filled in the lower ranks. The higher ranks could easily be solved by having rank decay to keep people playing every week instead of hitting their rank and then just not playing anymore or playing on an alt or something.
    (2)

  4. #4
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    383
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    No accusations or sarcasm, Zachia. But people generally like to compete, ever since our very ancient ancestors lived in caves. Only now we do it safely and in the game. And if someone puts in a lot of effort to achieve something, they have a right to have that effort rewarded. I think it's natural.

    And there is nothing wrong with wanting good rewards. In PvE, you don't mind that. You don't mind when raiders get better gear for hard content. So why shouldn't they be in PvP? It is logical that there are original rewards for PvP content, as well as for any other content in this game. If there is a unique gear that you can only get in a raid, why shouldn't there be a unique glam/mount that you get in PvP?

    I agree that PvP in this game has problems, the forum members above said this. But also PvP in this game has potential, it could be better. Another thing is that the developers are more focused on PvE and PvP in this game has an applied character, which is sad. I also know a few games where PvP is better. But I will not play them, because I want to play this game and I continue to hope that over time some improvements will appear in this mode.

    No shiny thing in a video game is worth the effort and time unless you yourself decide it's worth it. But if you decide that another glam or mount is worth it... You understand. If you don't like PvP in this game so much that it discourages you from playing it, maybe you shouldn't force yourself? There are so many activities in that game that it takes years to do them. You can try something else that will please you and not upset you.
    (4)

  5. #5
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    525
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Zachia View Post
    Ranked / High status for 9 out of 10 times is for people who want to show off that they are better than others. They want to feel superior, they want to act superior, and they want to rub it in to everyone who hasn't achieved what they have. In this way they validate their life and their choices. For those promoting rewards exclusively for them (ranked gameplay) its to benefit this very feeling. If the game mode was fun and enjoyable you wouldn't need exclusive rewards to incentivize people to play. As someone who's played multiple mmorpgs and its pvp game modes, FF14 is simply awful. Frontlines has the range dps job dps gutted while job design favors melee in 1v1 duels / team fights that are melee dominant. Kiting is non existant on top of that. Rival wings the mech's have minimal counter play and can easily team wipe. So losing the control point for points is basically a loss before the game even gets 3 mins in. Crystal Conflict is a smaller map where the focus is push the cart (crystal) which requires you to be in a small space thus favoring melee players again. With no premades if most of your team is ranged its over. To be honest, if it wasn't for the fomo battlepass rewards I bet that the pvp population would be at least half of what it is right now. I know I would barely touch pvp if at all if I didn't have to do the battlepass to get exclusive fomo rewards. And the entire time I do it i hate myself, the community, and the game itself just a bit more.
    If you would like to think like that that's fine. I just think you're highly mistaken with that view of yours. My main source of making friends comes from pvp. While pvp has it's own problems I'm pretty certain that it's not the ones being listed as most has been easily countered fro. the looks of it.
    (1)

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