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  1. #11
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Healers have enough DPS skills.
    (4)

  2. #12
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    DRK is the worst designed job in the game, with a mishmash of stuff that just conveniently manages to barely work together. It has the worst designed tank cooldowns, the worst designed damage rotation, the worst designed attacks in the game, and the only job with no job identity.
    (11)

  3. #13
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    351
    Character
    Ara Amai
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Autos only monk is the only way to play the game
    (1)

  4. #14
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    WAR’s 2.1 changes were too much and it would have been better off staying as a self-sustain tank with little to no mitigation.
    (1)

  5. #15
    Player
    Demolisher's Avatar
    Join Date
    Feb 2022
    Posts
    33
    Character
    Beefy Demolisher
    World
    Midgardsormr
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Chloe_Saunders View Post
    I don't know if its unedige or counts since i havent been playing that long...

    However this is just my opinion and it counts for just about every job outside of blackmage and summoner and ninja (havent played mch so i don't know there)

    I feel like the design choices on just about every job were done poorly and with little thought invovled other than "what if"

    Like warrior for example, Why didn't they build around berserk more and make it a true berserker? Like why not make use of its over healing aiblitysd by keeping bererk up as often as you can through rotation taking more damgage yes but outputting more while after reaching so many berserk counts you go true beast furry. I won't say there design is bad but it makes every job I play almost carbon copy of another job with a diffrent name.

    I feel like there are cool mechas in the jobs they could have done more with, but choice to ignore for whatever reason even ninja isn't fully immune to this why not had more handsigns and focus on that for its theme, or do more with steal for mixer fans so they steal items to mix and toss like Rikku..

    I just my opinion Feel like they go down the lazy design path and honestly slowly kill what could make the job feel special and fun.
    We had that in Heavensward.
    (1)

  6. #16
    Player AwesomeJr44's Avatar
    Join Date
    Apr 2020
    Location
    Amaurot
    Posts
    1,128
    Character
    Marel Nobelle
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Current Summoner is the closest it's ever felt to actually being a summoner, rather than a DoT mage with pets.
    This isn't unhinged, this is just correct.
    (9)

  7. #17
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Current Summoner is the closest it's ever felt to actually being a summoner, rather than a DoT mage with pets.
    I still feel like the best chance to "fix" SMN was back in HW, but they blew it. Painflare could have been "Thundershock" and had a Ramuh animation. Tri-disaster could have been "Acid Rain" and had a Leviathan animation. Ruin 4 could have been "Ice Lance" and had a Shiva animation, etc. Simple animation changes would have given the job that classic summoner feel while having absolutely no effect on gameplay or balance. The devs had the prefect opportunity and just let it slide on by.
    (10)

  8. #18
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,187
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    I want to be always able to stand at max range.
    That's a horrible place for anyone to be standing in party content. If the boss's hit radius is 10y and you're 25y away then you are 35y away from the boss's center. AoE heals have a 10-20y range (most are 15y).

    If not specifically handling a mechanic right that second, rangers and casters should be max 10y away from boss's center (not from boss's edge) so healers don't have to waste heals on you because you're not in AoE range.
    (2)

  9. #19
    Player
    Chloe_Saunders's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    151
    Character
    Victoria Neversong
    World
    Seraph
    Main Class
    Black Mage Lv 86
    Quote Originally Posted by Demolisher View Post
    We had that in Heavensward.
    Your point being? I don't think that should have changed
    (0)

  10. #20
    Player
    PredatoryCatgirl's Avatar
    Join Date
    Sep 2021
    Posts
    592
    Character
    Khara Relanah
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    There needs to be a support role separate from DPS.
    (12)

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