Results 1 to 10 of 95

Hybrid View

  1. #1
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ransu View Post
    Coordinated for what exactly? I could slightly agree if true north didn't exist, but what coordination is required outside of the tank always holding the boss north, which isn't difficult given bosses tend to be pretty static as its generally mechanics that force players to move around. Hell, even when bosses do move, they reset themselves after the mechanic fires off and warp back to the middle lol.

    I just don't really see the benefit of them. They're not difficult to maintain and they don't really add anything imo. If they stay, they stay, if they don't then they don't and nothing really changes if they go.
    They add flavor, they add a small layer of complexity and they are dare I say, fun?
    Yeah they are not hard in general, but their goal is not to get most but to get them all in a fight, in that regard they can be actually be very hard in some bosses where the TN has to be allocated for portions of the fight where getting any positionals is literally impossible otherwise (reminder that p5-p8 is still an anomaly of extreme melee friendliness)
    It would be like saying we should remove all of the caster's casts because I mean duh they are gonna cast the spells anyways why add the extra delay? Just make everything summoner lmao.
    (13)

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ZiraZ View Post
    They add flavor, they add a small layer of complexity and they are dare I say, fun?
    Yeah they are not hard in general, but their goal is not to get most but to get them all in a fight, in that regard they can be actually be very hard in some bosses where the TN has to be allocated for portions of the fight where getting any positionals is literally impossible otherwise (reminder that p5-p8 is still an anomaly of extreme melee friendliness)
    It would be like saying we should remove all of the caster's casts because I mean duh they are gonna cast the spells anyways why add the extra delay? Just make everything summoner lmao.
    There's no complexity to it though. You'd have an argument for some complexity if the game actually forced you to be exactly on the flank or rear, but realistically you don't have to be, so all you have to do is hover around the corner of the circle. I just don't see what is fun about it or what it even adds to the game. I'd rather see more complex rotations, stronger resource management and buff/debuff management like how things were back in HW (remember when DRG had piercing debuff? Good ole days). Stuff like that actually matters. Stepping 1 inch left or right is just....blah.

    Quote Originally Posted by Deo14 View Post
    Same could be said about most of the job mechanics. Neither Kaiten or just following basic 1-2-3 is hard to do, but once these little details start stacking up, then it adds depth to a job and creates healthy, gradual skill curve.
    Its not even in the same realm of comparisons. Kaiten had a direct impact within how the job functioned. Combos and other CD's have a direct impact in maintaining your rotation and burst windows.

    Positionals have zero meaning to them and zero feedback. They neither add or take away anything from the impact of combat. They just simply exist.
    (0)
    Last edited by Ransu; 04-12-2023 at 04:56 AM.