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  1. #11
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Mikey_R View Post
    1. What does it mean to 'understand a class/job'? AKA, what level of understanding of a class/job does it require for your performance to be deemed acceptable enough that you have grasped the basics of the class/job.

    2. If you want it to be complex in maximising DPS, how much of a DPS disparity between basic understanding and max performance should there be? Are we talking about a small one or a relatively large one?

    For my last questions. Can you provide examples of where older expansions got it right? What jobs back then got it right? What is it about job design back then that you prefer?
    1. Understanding a class means understanding the mechanism of the class. Understanding a class means understanding what the potential of each individual skill is (not to exploit it to the maximum and therefore to optimize it). The easier it is to understand, the more accessible it is to anyone. The more it is explained and pedantically requested during the progression, the more the player assimilates the notions and understands the importance and when to use these skills. Understanding a class is making an instant association between what you want to do and the skill you want to use. I wouldn't consider it a performance issue. The player knows what he's doing, maybe over time he realizes he can do better, but he knows what he's doing.

    2. Once you understand a class you start optimizing and weaving the skills you've learned. When you start working you first learn your job and how to use the tools you have available, and then over time you optimize your work process becoming more and more efficient. the same thing should be here, but with designers so toxic quest for accessibility, they are depriving this to players, of lobotomized or in the process of being lobotomized jobs. By depriving players of the gratification of following a process of optimizing their job. The dps variance from knowing how to play to heavily optimizing your rotation should be fair. It's a quantity that pushes the player to want to optimize, it's the prize, but in the end it's only a purely personal matter. Not for nothing, high-level content does require a certain level of optimization, but it doesn't require extreme optimization.

    Well the blm is one of the jobs that has been gradually simplified, but still today it offers a considerable degree of optimization. But let's think of the mch of HW and that of shB/EW, let's think of the smn of sB and that of EW, sam or mnk (The positional class had all their positionals taken away from them. However, it has a certain degree of optimization, for heaven's sake, but it's not the same as the previous expansions.). These are the most striking examples. The dnc was the dps class that was introduced in shB and heralded the new route that all future dps new classes or reworks would have. Get the smn. It's a class radio-controlled by yoshi-p. You don't play it, it does everything itself. The degree of optimization is almost non-existent and completely irrelevant.
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    Last edited by Ggwppino; 04-11-2023 at 07:13 AM.