I think a Sublimen gear set is far overdue.
yeah wondering about that myself, I mean will the first version be a level 50 item that is OK but can be upgraded with hard content to be bad ass, or will it be a low level weapon that can be upgraded to an OK weapon at 50. I am excited about it for sure.
Threads like this force me to keep pointing out that the vast majority of the gear in this game will just be useless. It's a fact, there's no way around it. Battle is too fast paced for situational gear, which you all wanted. The fact that in-combat gear swapping macros aren't possible severely limits what gear could ever be useful, which you all wanted.
And the level cap will rise sometime soon anyway, and ALL gear will be worthless. Which is what you all wanted. And it will keep slowing rising every, what was it, 12 to 18 months? Which resets all useful gear. Which is what you all wanted.
Welcome to Final Fantasy Not-11. Created by the user, doomed by the user.
Created by the user? Partially.Threads like this force me to keep pointing out that the vast majority of the gear in this game will just be useless. It's a fact, there's no way around it. Battle is too fast paced for situational gear, which you all wanted. The fact that in-combat gear swapping macros aren't possible severely limits what gear could ever be useful, which you all wanted.
And the level cap will rise sometime soon anyway, and ALL gear will be worthless. Which is what you all wanted. And it will keep slowing rising every, what was it, 12 to 18 months? Which resets all useful gear. Which is what you all wanted.
Welcome to Final Fantasy Not-11. Created by the user, doomed by the user.
Doomed by the user? Hmm... lolwut?
Doomed? Yea... no.
Excuse me, but I'd really rather not participate in a party where the team is constantly blinking, changing pants and shirts before specific skills as a sorry excuse to make more gear useful.
Oh, and level caps rising in an MMO? Oh, the horror!
it's weird that in my 8 years of playing ffxi, I never, ever once heard someone complain that they didn't like gear swapping.Created by the user? Partially.
Doomed by the user? Hmm... lolwut?
Doomed? Yea... no.
Excuse me, but I'd really rather not participate in a party where the team is constantly blinking, changing pants and shirts before specific skills as a sorry excuse to make more gear useful.
Oh, and level caps rising in an MMO? Oh, the horror!
I will admit it when I'm wrong, but so far I'm not. The fact that there's only one useful set is a big problem. Toto-Rak, DH, strongholds, shposhae, all are useless and drop useless gear. There's no balance, and DL gear is an obvious winner. Everyone complains about useless gear, but what did you expect? The game is set up for us to actually hold on to one set per class/job. Nothing more. It's set up for us to blow through the levels, so spending time to obtain 15 or 30 gear is a waste of time. You can't deny that.
But that's what everyone wanted.
The game is set up so that the dev's can create content for 2.0 and have us playtest it. They're not worried about 90% of balancing issues apart from job balance and battle balance. That other stuff will come later when the game is more structured and finalized.it's weird that in my 8 years of playing ffxi, I never, ever once heard someone complain that they didn't like gear swapping.
I will admit it when I'm wrong, but so far I'm not. The fact that there's only one useful set is a big problem. Toto-Rak, DH, strongholds, shposhae, all are useless and drop useless gear. There's no balance, and DL gear is an obvious winner. Everyone complains about useless gear, but what did you expect? The game is set up for us to actually hold on to one set per class/job. Nothing more. It's set up for us to blow through the levels, so spending time to obtain 15 or 30 gear is a waste of time. You can't deny that.
But that's what everyone wanted.
Face it. We're paying to play in a glorified Dev Beta test.
Edit: Also, you keep going on about how we've made most of the game's gear useless, but you completely ignore the Materia system, which has the potential to turn junk gear into gear that's better than what's dropped in the dungeons. We wanted this too.
Last edited by Denmo; 04-04-2012 at 02:59 AM.
This is one of the most accurate statements about FFXIV. Players don't know what what the game needs, they only know what they personally want and not care about others. SE listens to this. I mean, look at a lot of topics on this forum:
"Wahh get rid of dungeon timers"...Yet timers serve the purpose of also creating objective based reward/scenarios, yet people cry about it and want it gone. Thankfully, Yoshida is smart and won't actually listen to this because he knows better.
"Wahh I should be able to equip every skill from every class and be a unique snowflake"...yet Square themselves said it was near impossible to balance.
"Baaaaaaaaw why doesn't every gear drop overpower me for 10 minutes of work? You're behind in the times SE"...yet you'd complain when you have nothing to do.
"Baaaaw totem nuts need to be higher drop rate and drop more, but in return I don't want it to cost more to get the weapon"...yet in order to balance the fact you'll get 1-2 every battle it has to cost more than 5/10 once again proving people don't know the first thing about balance and cry foul when SE doesn't hand everything to you.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.