Its sadly not something thats really going to change.I've been alting through the MSQ and I must say that a lot of it is really indulgent. I think a lot of the set pieces worked in their time but the 'go here, talk to someone, go back to where you came from and talk to someone else' formula is by far the most played out thing they could offer. Even when I tried to psych myself up for the big midpoint turn in HW I just ended up skipping a whole lot of it because it insists on breaking its own ankles with its poor pacing. I understand that talking to people is important to drive a story, but they could have made it more fun at least.
Also, even when hammering the escape key constantly, it still takes quite a few hours to get thru the content. It's really something. And I don't think it would stand out so bad IF there were cool things to do from one quest to the next. The order of the day is one of 3 possibilities only: 1) just talk to the next guy in line. 2) Kill 3 mobs and return to me. 3) Gather 3 items, either from the land or from mobs, then come back to me. It's kind of crap, and as a long time player I would love to see them shake things up a little bit. There's GOTTA be something more you can ask players to do.
Every MMO in existence does this.
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