Quote Originally Posted by Turnintino View Post
Reducing it to a "trophy" issue is strange to me anyway, especially when you take newer players like myself into consideration, who are accruing many of these currencies simultaneously.
New players are going to have a lot more inventory space for it than me. There is the inventory and its expansion, the chocobo saddlebag, the armory chest, the glamour chest, the armoire, room and apartment item slots, 20 sale slots on each retainers and two retainers with 75 slots each. Taking into account normal raids (4), savage raids (8), alliance raids (11), extreme trials (18), materia (20) for a total of 20, the currencies are not really that much out of the hundreds of inventory slots, within a given tier. It is only when you start keeping them for multiple tiers or expansions that it becomes a problem.

Alliance raid currencies and materia currencies become irrelevant at an expansion release, so they can be deleted. Normal raid currencies aren't worth keeping after that raid tier is over and they weren't challenging anyway.

Extreme trial currencies can be removed after you get the mount or weapons but this is where it can get hard if you fought hard in these fights. Savage gets harder when you spent months progging with a static. And then ultimate even more.

It is more of a problem of holding onto them when you don't have a current use for them or trying to farm too many old currencies at once. But you don't need to put most other items in your inventory. Crafting materials can usually be bought or gathered cheap, glams can be got again from the market board, calamity salvager, unsynced loot or stored in places like the glamour chest and armoire. What else is in the inventory that is making there not room for them?