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  1. #1
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Playful Kitten
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Remish View Post
    This idea was discussed in another thread, but I decided to create a new thread where it'd be more organized here.

    The game has a lot of 24Man Raid Coins, Extreme Primal Farm Totems, Ultimate Totems, Normal Mode items, Savage Books, maybe relic items, Eureka Items, Bozja Items, and other various NPC loot exchange currencies. A lot of these feel like they could free up much needed player inventory space by being placed within a separate currency tab of its own. I'm sure it's expected that players should be throwing this stuff away over time, but I still think a currency tab like this would be an incredible QoL improvement regardless.

    What does everyone think?
    KEY
    ITEM
    SLOT.

    We have... like 90+ slots of unused space there that could easily hold all these items.
    (1)

  2. #2
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,971
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    KEY
    ITEM
    SLOT.

    We have... like 90+ slots of unused space there that could easily hold all these items.
    No such thing. The key item "inventory" isnt an actual inventory. There are no actual slots there. Its an extension of the quest system that visually shows you items that you have to turn in, along with other specially coded items like the hunt logs that function in a similar way. The items most of this thread are talking about function more like a type of currency then they do like a quest turn in.
    (0)

  3. #3
    Player
    Turnintino's Avatar
    Join Date
    Oct 2022
    Location
    Radz-at-Han
    Posts
    419
    Character
    R'vhen Tia
    World
    Excalibur
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Frizze View Post
    No such thing. The key item "inventory" isnt an actual inventory. There are no actual slots there. Its an extension of the quest system that visually shows you items that you have to turn in, along with other specially coded items like the hunt logs that function in a similar way. The items most of this thread are talking about function more like a type of currency then they do like a quest turn in.
    Speaking of this, though, I wish they'd treat some of the FATE items you need to turn in for ARR tribal quests as the key items that they literally are, instead of taking up regular inventory slots.
    (0)