Quote Originally Posted by Dubont View Post
Uhm...what? Every FF game, aside from 12 and 13(to an extent) had very distinct classes. Even in 13, the classes were not hard to tell 1 from the other in terms of what they were supposed to be. Ravager was BLM, Sent was a type of Paladin, etc etc. 12 of course didn't have classes. It had a system similar to 14's....which is not cool at all.
Incorrect.

Final Fantasy II had no rigid class system. Growth was similar to that of a SaGa game, and of course it did being that Akitoshi Kawazu was one of the lead designers on it. The idea for a "weapon skill level" in FFXI probably emerged from here as well.

Final Fantasy VII had a materia system in which you customized your character abilities based on materia equiped. There was no rigid class system.

Final Fantasy VIII had a junction system in which you customized your character abilities based on Gaurdian Forces(GF) equiped. There was no rigid class system.

Read up on your FF history.