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  1. #261
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zairava View Post
    Holy Spirit/Circle has been providing sustain since expansion launch, and the Confiteor combo has been as well since 6.1, and in both old and new PLD were timed incredibly consistently at around the same points in each rotation respectively. That isn't even counting the regen from Holy Sheltron since we are strictly mentioning rotational sustain. The problem was not with the sustain, PLD fell behind defensively, which is what was remedied in the rework when they Brought bulwark back and made [Holy]Sheltron give a flat damage reduction instead of blocking.
    Let me clarify:

    Old PLD's self-healing was crunched together in the form of 4x Holy Spirits under Requiescat once per Requiescat CD.

    There was no consistent healing during the rest of your rotation; Royal, Goring, and Atonement combos didn't have healing components in them. Contrast WAR (Storm's Path), DRK (Souleater), and GNB (Brutal Shell). Old PLD would have to go through 7 three hit combos (Goring, Royal, Atonement, Goring, Royal, Atonement, Goring), dropping an Atonement somewhere in there, THEN use Requiescat before it got to its rotation self-sustain. And it was all in one big burst of 4x Holy Spirits at once.

    You could, of course, break you rotation at any time to cast Clemency...but that was a DPS loss (especially when it actually BROKE your combos to do so), while the other three Tanks had their sustain baked into their core single target rotations.

    That's what "consistent self-sustain" meant. As in "consistent across its rotation".
    (0)

  2. #262
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Monthly please don't rework DRG post.
    I don't want to end up like that limited job that stole SMN's name.
    (20)

  3. #263
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Since you asked in another thread, I will say I agree. This is the one thing BLM has above any other class, allegedly because it's "the boss's favorite". But job gameplay being fun should be a standard feature of the game and not counted as job bonus, or more specifically as an incentive to play the class.
    (12)

  4. #264
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ZiraZ View Post
    Monthly please don't rework DRG post.
    I don't want to end up like that limited job that stole SMN's name.
    You guys are getting a lobotomy and there's nothing you can do about it. Better jump ship to Reaper.
    (12)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  5. #265
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Iedarus View Post
    You guys are getting a lobotomy and there's nothing you can do about it. Better jump ship to Reaper.
    Should link your Thread from the General discussion as well
    (5)

  6. #266
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Reaper came pre-lobotomised though, it doesn’t really come across as a sincere solution
    (13)

  7. #267
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Iedarus View Post
    You guys are getting a lobotomy and there's nothing you can do about it. Better jump ship to Reaper.
    I rather jump off the game at that point
    at that rate I would know that jobs are on a permanent decline and it's better to just give it up.
    (13)

  8. #268
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by ZiraZ View Post
    I rather jump off the game at that point
    at that rate I would know that jobs are on a permanent decline and it's better to just give it up.

    pretty much, AST was so much fun when it came out ( yes they gave it buffs to healing and some cards)

    but I loved it so much, been a decline since then, and WHM ( miss it's AoE aero ) just been a bit boring too, need more than to spam glare. I wish they added support magics to make it more Interesting like FFXI WHM but FFXI WHM keeps me busy, FFXIV WHM puts me to sleep
    (3)

  9. #269
    Player
    Kazamaiya's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    47
    Character
    Faria Kazamayia
    World
    Lich
    Main Class
    Bard Lv 100
    Shadowbringers was hell for me because they took away so many of my favourite job mechanics. I mained Bard and Dark Knight in Stormblood. I really like the idea of Bard casting and using MP, i will forever miss Foe Requiem because of that. Especially now that PvP has introduced Mobile Casting, it really should be a thing for at least one physical job and Bard works the best for it in my opinion (In moderation of course. i know a lot of people don't want to return to bow mage). As for Dark Knight... Where do i even begin? Alright i don't. Just know that i loved Stormblood Dark Knight for how cohesive everything was and how everything made sense and felt good to use. Now Dark Knight feels like a trash heap for discarded ideas.

    Oh yes, and Summoner/Scholar too. Seriously, Rip DoT's and rip Shadow Flare, Aero 3, Dark Arts, Foe Requiem, etc.
    (13)

  10. #270
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    The real problem with FF14s job design is that the player has absolutely ZERO agency as to how they play a job, my mind is blown at how so many players will argue against having choices for their job. This is not the hot sweaty try hard fest that WoW is, and the competitiveness just isn't anywhere near as high as a game like WoW, so cookie cutter is not so important. With that being said, why not add talents to slightly change up how some jobs can play and give players some choice so they are not restricted to one rotation for years on end. I honestly am miffed how people play this game for longer than a couple of weeks. I get there are things to do, but the combat gets stale fast to me, and different PvE encounters hardly changes the samey combat for years.

    Just my two cents btw. If you love the game, continue loving it.
    (4)

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