It's funny that the argument people are using to defend FOMO pass systems are:

1. "Rewards should take effort."

and

2. "It doesn't take that long anyway."

First, whether you play 100 games over a year, or a 100 games in a month, the effort is same. You played 100 games. The problem isn't with the "effort", it's that we have to make that effort in a specific time frame when many of us don't have that kind of time, or at the very least don't want to spend what time we have on a game mode we dislike because if we don't we're barred out of the rewards forever. We're not arguing that they "be handed out for free" like people keep arguing without actually reading what they're responding to. We just want the time limitation removed because FOMO passes have always been manipulative and unpleasant.

Second, it doesn't matter if "it doesn't take that long", you're talking about 15 straight hours of nothing but PVP. Some of us want to space it out, some us would like to do other things, but just the EXISTENCE of the FOMO pass means we have that stress about having to eventually go back to the grind.

We don't time limit relics, or Ultimates, or anything other than seasonal events which take an hour TOPS. I really don't understand how hard it is to just agree that so long as you put in the time in those games, WHEN you play those games doesn't matter, you still put in the same effort as everyone else.