Never claimed drg had too many buttons. What I said was that it had too many -ogcds- that essentially do the same thing, that have to be squeezed in together at the same time. I also didn't specify that it was a bloat problem, even though it technically is, as certain abilities don't seem to have a reason to be required to be used twice subsequently (jump/mirage dive, geirskogul/nastrond). If there is a consistent scenario in a fight where having them separated is a good thing, please tell me. As I said at the start, I am never claimed to be great at the job, and maybe I'm playing it wrong, but there has never been a situation during which; when I used geirskogul right after gauge triggers, I wouldn't use nastrond right away after. Why do I need to press the same button twice? how does this add to the skill expression of the job? how is this anything other than button bloat?