It isn't -- they've gone on record during a live letter as saying they want to rework it; likely coming out in 7.0
It isn't -- they've gone on record during a live letter as saying they want to rework it; likely coming out in 7.0
Best designed DPS is probably BLM now, or even Job.
Blackmage is one of the oldest Jobs that hasn't gone through many changes that alters their identity nor its unique gameplay as far as I can recall. Rarely ever been in a bad spot regarding its performance and isn't shoved into the 2 min meta as egregiously as the rest of us. Perhaps a testament of it's " Good Design ". Compared to all other jobs who have been through way more homogenization, simplification, hollowing, changes, reworks, ups-and-downs-nerfs-and-buffs, deletion of iconic skills with the gameplay going thoughtlessly towards " look! a shiny button! go press it! ". And Square shows no sign of stopping there for every Job, except Blackmage.
If DRG players look at SMN as to what " rework" entails? it's no wonder some are not hopeful nor that excited for what's in store.
Testament of being the main job of FFXIV Director XPBest designed DPS is probably BLM now, or even Job.
Blackmage is one of the oldest Jobs that hasn't gone through many changes that alters their identity nor its unique gameplay as far as I can recall. Rarely ever been in a bad spot regarding its performance and isn't shoved into the 2 min meta as egregiously as the rest of us. Perhaps a testament of it's " Good Design ". Compared to all other jobs who have been through way more homogenization, simplification, hollowing, changes, reworks, ups-and-downs-nerfs-and-buffs, deletion of iconic skills with the gameplay going thoughtlessly towards " look! a shiny button! go press it! ". And Square shows no sign of stopping there for every Job, except Blackmage.
If DRG players look at SMN as to what " rework" entails? it's no wonder some are not hopeful nor that excited for what's in store.
The blatant favoritism is now bordering into unprofessionalism. I've seen this happen with Paladins and WoW where the devs do things that the playerbase did not ask for which upsets them. These devs in question do not understand how the game functions on a fundamental level which results in them alienating their playerbase because they only care about doing what they want to do, not realizing that what the playerbase wants is significantly more important since, well, they're the ones giving the money. Yoshi seriously needs to cut it out with the coddling of his golden child to the detriment of all the other jobs.Best designed DPS is probably BLM now, or even Job.
Blackmage is one of the oldest Jobs that hasn't gone through many changes that alters their identity nor its unique gameplay as far as I can recall. Rarely ever been in a bad spot regarding its performance and isn't shoved into the 2 min meta as egregiously as the rest of us. Perhaps a testament of it's " Good Design ". Compared to all other jobs who have been through way more homogenization, simplification, hollowing, changes, reworks, ups-and-downs-nerfs-and-buffs, deletion of iconic skills with the gameplay going thoughtlessly towards " look! a shiny button! go press it! ". And Square shows no sign of stopping there for every Job, except Blackmage.
If DRG players look at SMN as to what " rework" entails? it's no wonder some are not hopeful nor that excited for what's in store.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
iFrames sounds interesting for PvP focused game MMO's... like Black Desert, no so much FFXIV PvE I think if that's what that person was suggesting mhm.
Same. Happens in other MMO's as well to a far more extreme degree. FFXIV's BLM is not overpowered, it just gets a different set of standards on how it gets treated from patch to patch while other Jobs do not get the same level of care. I am not asking for BLM to equally suffer, but it be nice if Square/Devs and Co listened to player-feedback and implement changes to any job with some thought and care behind it or at the least the same degree as BLM. What good is redesigning Jobs to push them towards perfect Balance when the fun to play said Jobs are kicked out of them?
Somehow every Job needs a rework to keep things unique and Fresh. Every Job has some amount of bloat or homogenization. Deletion of skills or borderline an entire rework. Every Job gets to deal with a set of repeated excuses like " Look forward to it " and " Give us your Feed back "... every single one of them... except BLM.
Means we should all reroll BLM mhm
Why is it silly? If you don't like it then play a different job. DRG has already lost a lot of stuff over the years and I wish people would stop advocating for skills to be removed and jobs to be made easier. DRG's busy/difficult opener is what makes it fun.The ridiculous amount of OGCD's that feel a little unnecessary, such as mirage dive, which feels like just pressing jump twice, when jump potency could just be buffed and trigger gauge by itself. Same principle with geirskogul/nastrond when life triggers.
It feels as if the optimal way to play the opener would be to triple weave abilities due to the ridiculous amount of ogcds and that's just silly.
Yes, the developers have, not the players. There was a massive thread pushing back on the redesign and after the the disaster of kaiten removal they opted to delay the redesign for drg till 7.0 because the devs knew they screwed up.
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