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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Right, but the problem with the whole 'caucus' thing is that it doesn't always follow that line exactly. For example, if you have three parties, one wants to keep tuition fees as they are (so, 'no rework' to the education system), one wants to lower tuition fees by 50%, (mini), and one wants to abolish fees completely and make universities be paid for out of the taxes (major/total overhaul, pick one), it's more likely those asking for 'lower tuition fees by 50%' will align with the 'remove tuition fees entirely' group if it'd give them a majority, as their goals are more similar (that is, making university education more accessible). We did have a party that wanted no rework to tuition fees align with the one asking for free university (so they could make a coalition majority), and the first thing that went out the window was the plans to change tuition fees. Crazy what people do to get power isn't it?

    Anyway, back in FFXIV, I'd have assumed that essentially, people at the higher end of the scale (total reworkers) would grumble and complain, but eventually temper expectations and move to the 'major rework party', because 'its not as much as what I'd hoped for but at least it's something'. And then if that pair didn't have the majority, it'd happen again with Majors grumbling and complaining and moving down to Mini (and Totals getting very disillusioned with the system and vowing never to vote again because it's all a sham). Then, I would expect Mini to actually be split, with some leaning towards No and some towards Major. I can't see every single Mini Reworker deciding 'yes lets align with 'no changes at all' to get a majority', because they're fundamentally opposed. Not as much as Major vs No, but one wants a rework and one does not, I don't think there's any room to come to much of an agreement. What are they gonna do, barter around the table saying

    'ok we get 2 new damage buttons and a 60s selfbuff, and in return you get a new Lily spender and a trait that makes Regen/Medica2 ticks have a chance to proc an additional burst of healing'
    '1 damage button and a selfbuff, and we want a 60s mit tool on top of the stuff you listed'
    '2 damage buttons, no selfbuff'
    'deal'



    Chart's currently looking like this. If we don't have a majority, we can do what sometimes happens in politics, and prune away the extremes, Total and No just cancel each other out, they're equal. That leaves us with Major, and Mini. But neither are the 'midpoint' on this because there were only 4 options, there's no 'center ground'. So while Mini is larger than Major, it'd have to swing towards the Major side of Mini, because there was 2 groups on the Major side and one on the No side. At least, that's how I see it. If you just go Mini rework, they're happy they got what they wanted. But the No's didn't (it's too much change for them), and the Major's and Total's didn't (it's not enough). And since Major+Total adds up to more than 'No', the rework should, theoretically, lean more towards Major.

    If we assume Mini (as I have been working off of so far) means 'akin to when they made NIN mudra's GCD', or 'when they just removed GL from MNK in 5.4', then I'd assume that a 'Mini rework to WHM' would look something like what I suggested, but without the Shielding Lily spenders. So Banish as a 15s GCD, new damage neutral heal tool that is charged by doing damage, and rescaling Dia to be much shorter duration (so it feels more bursty). If they wanted to move it into 'Mini, leaning towards Major', they could add one extra thing for the damage side that doesn't take too much thought, like Cleric Stance as a 10% damage selfbuff for 10s, 1min CD. Upending the whole Pure/Barrier split with the Shielding Lilies would be at least 'Major rework' grounds, so I would cut that part. Rescale Dia to 12s duration, Banish as a 15s GCD, a new gauge that charges from doing damage (and maybe healing, but at a lower rate) a new heal spell that is damage neutral, Cleric as the 1min window selfbuff (like Trick) and your Protect>PI idea. A damage skill, a slightly retuned damage skill, more healing, a new mit, and a new CD to do damage with in the 1min windows, that'd be pretty close to what I'd hope for from a 'Mini, leaning Major' rework.


    edit since idk where else to put it: new idea, if we add Cleric as a 1min selfbuff, we can have a new gauge element that tracks if you casted a Misery. And at the 2min window where we use our second Misery, we could have it instead be Purgation from PVP, doing even more damage. So you'd alternate a Misery and a Purgation each minute. Can even put them on the same button to save space if you really want
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    Last edited by ForsakenRoe; 03-26-2023 at 06:07 PM.