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  1. #11
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
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    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    But you have said its aDPS is already far too high compared to its counterparts. Now you are saying the aDPS cannot be lowered in favor of more utility.
    I might have explained myself badly. If you add the party buff to the blm, I don't see why it should be first in aDPS/nDPS. It is no longer a pure dps.

    You keep painting me as DPS obssessed when I am not and I have no indicated that in any way
    You focused on that fact, I just wanted to make a note on what the post said. His thesis was that other classes did equal damage to blm but they also had buffs, and he started listing classes with buffs. I corrected by saying that the blm actually, even considering the buffs, does more damage than the other casters (filtering the fact that the blm is a caster and has nothing to do with the other types of dps).

    How would it break the game if BLM did more damage than a Samurai?
    It doesn't break any balance. But precisely because the two things are not related. Ah then I'm not against the buff dps of the blm, but I just find it useless.

    I'm also saying that leveling as BLM and starting high end as BLM does feel rough sometimes because expectations are high and it does feel a little frustrating because other casters have automatic desirability based on their utility
    The pressure is due to the fact that you are a pure dps and if you don't do dps you risk being mistreated. But this applies to all dps.

    The blm right from the start has always been the caster with rDPS higher. It's right? absolutely yes and personally if put only like this it is also little.

    In fairness, he got an extra burst entering the melee rDPS window (which melee are deliberately blatantly the dps that need to do the most damage).

    Before there was a clear rDPS windows distinction between melees, casters and p-ranged.

    A static may prefer whether to have more ress and choose an RDM, or have more dps like a melee and then choose a BLM. And a static may consider having a BLM in team instead of a melee (since the BLM has broken the caster rDPS barrier). You say that the ress is a free pass to get the spot, but in general that's not the case: it's a great way not to reset immediately during the mechanics prog but its true usefulness ends there.

    they get a free pass where BLM has to prove it
    the right optimization must always be there, if you are a rdm and you don't reach the standards the static set, there is no excuse for that, not even the much glorified ress. However it is a dps and in any case it must deal a fair amount of damage.

    raiders often judge things by desirability and how it fits into a meta, and from what I understand, BLM simply is not that
    You are right that many raiders are cynical and want the best. That's why the mch for 2 years has been loused up like the plague. But I don't understand why the blm should be regarded as the mch. Why shouldn't the blm be considered desirable? If it brings high dps?*

    what is the point of a glass cannon build that doesn't really do top DMG and doesn't bring anything else to the party?
    Even with a fine optimization, a blm still remains superior to other casters. Also, being a pure dps, it clearly only carries dps.
    But the concept is even more general: why should I have a dps in party that doesn't do dps?



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    *I pretended nothing or rather wrote between the lines because I am afraid to open this parenthesis because it could be misinterpreted / my basic English does not allow me to express myself at my best, not digested well or open a pandora's box.
    BLM is one of the few classes that is still complicated to optimize. Hard-content is slowly being made more and more accessible by those who take a class at 90 as soon as it is done and demand right away to be able to close. In the mmo's I have always played, before tackling hard-content, there was a need to learn one's class well, either because players demanded it or because the game itself demanded it. This does not mean to give clear-cut difference between those who are good and those who are not, it means that those who wanted to do high-level content had to put dedication into it and not have it ready-made right away. This is evidenced by the extreme simplification that the classes are reaching: the mnk, a positional class, has lost practically all the positional, the sam which slowly lost everything that characterized it and made it much more complex to the point of even removing kaiten, the mch which slowly became the class it is now, arriving at the abomination (in the extreme simplification of rotation) that is the smn. Not to mention the extreme size of the hitboxes making melee gain perennial uptime and making tanks lose the role of positioning. Having opened this parenthesis, the BLM but also the RDM have to compete with a class that has autoplay and also with a mobility of a p-ranged. Clearly they are at a distinct disadvantage because a class that has no damage variance since it has nothing to optimize (thus guaranteed damage and also high) with a ress can close so many doors to these two classes: Why bring in an rdm or a blm that may not know how to quickly optimize damage, when I can bring in a class with autopilot and in extreme cases also has ress? Currently blm and rdm have a big problem and that is the unfair no depth of smn. So while the BLM damage is fair, it is the bug in the system that makes life difficult for other casters in general. Or rather, the problem does not lie in the blm but lies in the casters situation (actually in smn).
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    Last edited by Ggwppino; 03-25-2023 at 02:58 AM.

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