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  1. #1
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Remish View Post
    I'm surprised RDM scored so high and SMN scored so low. I feel like RDM still needs a buff. As a RDM main, I can't ever join a static without being asked "Can you flex SMN?"
    Probably because RDM is more fun and engaging than SMN for a lot of people. Even if they see balance issues that doesn't mean they suddenly dislike the gameplay.
    Even at its worst in terms of balance, BLM was still always the most enjoyable caster for me because balance doesn't affect my perception of what is fun. Because balance issues are generally addressed without affecting the actual gameplay so it's not like you have to choose between "fun gameplay" and "good balance". Bump some potencies, done.

    I only heard very few people liking new SMN and it comes mainly from people who don't play casters. But since it's insanely mobile, very easy to understand and execute, now they have a "caster light" they can occasionally play; one button macro optional but decently popular.
    Most people said they dislike this version, that it feels like a base class and as if they're stuck with a basic framework for an entire expansion before it may or may not get expanded to feel like an actual job. So I'm not one bit surprised it got a much lower rating when the question was about how fun it is.
    (6)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,744
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rilifane View Post
    Probably because RDM is more fun and engaging than SMN for a lot of people. Even if they see balance issues that doesn't mean they suddenly dislike the gameplay.
    Even at its worst in terms of balance, BLM was still always the most enjoyable caster for me because balance doesn't affect my perception of what is fun. Because balance issues are generally addressed without affecting the actual gameplay so it's not like you have to choose between "fun gameplay" and "good balance". Bump some potencies, done.

    I only heard very few people liking new SMN and it comes mainly from people who don't play casters. But since it's insanely mobile, very easy to understand and execute, now they have a "caster light" they can occasionally play; one button macro optional but decently popular.
    Most people said they dislike this version, that it feels like a base class and as if they're stuck with a basic framework for an entire expansion before it may or may not get expanded to feel like an actual job. So I'm not one bit surprised it got a much lower rating when the question was about how fun it is.
    At the end of the day, it boils down to, RDM's problems can be fixed with number adjustments. SMN needs new actions, new animations, and a restructured rotation in order to fix its problems. Or at least, that's how I'd describe the general perception.
    (4)