Quote Originally Posted by CidHeiral View Post
And when they didn't do both the zone had much more content.
Okay, I was only referring to Eureka though, but if you want to drag Bozja into this
1) The groundwork for the Bozja systems was already made in part thanks to Eureka already setting a foundation that allowed for new systems to be worked on (Critical Encounters, Duels, ect)
2) Bozja wasn't completely more in some aspects compared to Eureka. Bozja had two lands to Eureka's four, the Lost Actions systems was was essentially tossing out Logograms mixing and just skipping to the results, and though I do love the content I'm going to say that the environment Design for it was phoned in and disappointing, especially Zadnor. Let's not forget that even what we did get was incredibly rushed in some aspects.
3) Now in EW the shoe is on the other foot, however Deep Dungeons did not do any considerable amount of improvements to prove why it couldn't exist alongside another exploratory zone. Because the work didn't go into Deep Dungeons, it went into other game systems (that are still left wanting even though we are past the half point of the expansion, but I digress).

I don't think we have to sacrifice Exploratory Content for a Deep Dungeon or vice versa, and basing it off Shadowbringers not having a Deep Dungeon, an expansion that had difficulties for reasons that obviously can't be placed on the dev team, isn't something that should accepted as a norm.