It may come as a shock to the genius minds in this community, but the people complaining about Bozja and complaining about Deep Dungeon aren't the same people!
Last edited by Nizzi; 03-23-2023 at 11:54 PM.
both sides have to just accept that there isn't enough dev resources to go around to have both in the same expansion then.


Well, if you acknowledge that fact than what you want SE to do? Taking turn of pissing different segment of players off round-robin style? Maybe this is just the cycle where you're in the low and other in the high? Just a thought.
Frankly, FF14 is getting to a point where it had become too wide. An expansion or two ago I used to think that's a good thing ... but now I'm having doubt tbh. They're spreading way too thin.
true but I think there was an interview where Yoshida talked about how badly their team got burnout for churning out so much content at once with Stormblood. I'm all for getting more things but I rather want the developers to avoid becoming burnout otherwise they lose that passion if they're just overworked.



They could always go back and tweak the last expansion content to 90. So if rotating next expansion no new Deep Dungeon but the content goes to new level cap and drops items for the new cap. They could ask the cash shop team where to hire some new item designers.
But seriously it might be neither of them generate enough interest to have both at the same time. And while they rebalance some content they might not want to admit to more failed content by reworking it.


They need to either combine or focus on some of the existing content type. I think the intention is they gonna switch back and forth between different content type for each expansion, but if some players get hook on a certain content type they will expect to see it every expansion. Like for example, instead of creating Criterion, they should have combine it with the new Deep dungeon and thus create a more elaborated version of it. Don't ask me how, I haven't thought about it much yet, just have a feeling those two can work together somehow. Then you have just one content type to develop and maintain, not just now but also future.true but I think there was an interview where Yoshida talked about how badly their team got burnout for churning out so much content at once with Stormblood. I'm all for getting more things but I rather want the developers to avoid becoming burnout otherwise they lose that passion if they're just overworked.
Instead, with Island and Criterion they now have two more type content to work on their own. With too many content types will lead to problem with dispersing reward as well, 'cause there are only so many thing you can set as prize for an activities, and I feel like right now that's a problem (we either have content that have under-reward, or reward that's just repetitive over too many activities).
Last edited by Raven2014; 03-24-2023 at 10:15 AM.
Okay, I was only referring to Eureka though, but if you want to drag Bozja into this
1) The groundwork for the Bozja systems was already made in part thanks to Eureka already setting a foundation that allowed for new systems to be worked on (Critical Encounters, Duels, ect)
2) Bozja wasn't completely more in some aspects compared to Eureka. Bozja had two lands to Eureka's four, the Lost Actions systems was was essentially tossing out Logograms mixing and just skipping to the results, and though I do love the content I'm going to say that the environment Design for it was phoned in and disappointing, especially Zadnor. Let's not forget that even what we did get was incredibly rushed in some aspects.
3) Now in EW the shoe is on the other foot, however Deep Dungeons did not do any considerable amount of improvements to prove why it couldn't exist alongside another exploratory zone. Because the work didn't go into Deep Dungeons, it went into other game systems (that are still left wanting even though we are past the half point of the expansion, but I digress).
I don't think we have to sacrifice Exploratory Content for a Deep Dungeon or vice versa, and basing it off Shadowbringers not having a Deep Dungeon, an expansion that had difficulties for reasons that obviously can't be placed on the dev team, isn't something that should accepted as a norm.
Correct me if I'm wrong but it seems like all that really carried over was the special action system. Eureka certainly didn't invent large zones or fates.
Depends on how you look at it. Eureka has four zones but those zones are just wandering mobs and the occasional NM that pops and throws AOEs around. Bozja on the other hand only has two zones but both zones are full of mini boss fights with much more involved mechanics. It also has three alliance raids, four if you count the savage version. I'd say Bozja easily comes out on top there and that's coming from someone who enjoyed Eureka more than Bozja.2) Bozja wasn't completely more in some aspects compared to Eureka. Bozja had two lands to Eureka's four, the Lost Actions systems was was essentially tossing out Logograms mixing and just skipping to the results, and though I do love the content I'm going to say that the environment Design for it was phoned in and disappointing, especially Zadnor. Let's not forget that even what we did get was incredibly rushed in some aspects.
You're not wrong that it's more or less the same as the previous DD but they still have to design and build all the different floor aesthetics, all the weapons, all the boss fights, all the sound design, etc. These assets don't materialize themselves into existence.3) Now in EW the shoe is on the other foot, however Deep Dungeons did not do any considerable amount of improvements to prove why it couldn't exist alongside another exploratory zone. Because the work didn't go into Deep Dungeons, it went into other game systems (that are still left wanting even though we are past the half point of the expansion, but I digress).
I don't presume to know the amount of work the dev team can or cannot handle. I assume if they could reasonably handle both, they would. That being said, I don't think we need deep dungeons or special zones every expansion either. I've seen people on this forum simultaneously complain that X feature is missing from a previous expansion only to turn around and complain the expansion is more of the same. There is only so much content a human being can churn out and I would personally prefer them to use those limited resources to branch out and try new things even if those things don't always turn out the best or appeal to me specifically.I don't think we have to sacrifice Exploratory Content for a Deep Dungeon or vice versa
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