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  1. #21
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,078
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    It would need to be massively restructured to be a permanent event.

    I think my personal take on it would be a hard weekly limit on how much you could earn from it, and each week there is ONE duty that gives the rewards, thus encouraging everyone to unlock every piece of content and run it at least once, rather than offering several choices and leaving people to pick the path of least resistance out of the options.
    (0)

  2. #22
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    you do realize that the reason moogle tomestones as a system worked with us is because you CANT unsync the content to earn the tomestones. It has you do them synced. Having some favorable dungeon gear be purchasable is due to the fact that the loot rng can be so bad when you're trying to find that one particular piece. Literally takes forever to do some unsynced runs in dungeons for some of their gear because of the pool table.
    Using BLU is just limited unsyncing with extra steps. In both cases, you roll through the content, while not helping populate old content. I don't know whether you're unluckiest man alive or whether you try to solo unsync ShB dungeons for glams, but SB and lower dungeon gear shouldn't take longer than an hour solo unsynced with pretty bad luck. Check wiki, they have listed all drops in each chest, so if you need just boots for example, you can just do half a dungeon, get the right chests and reset.

    When it comes to putting dungeon gear as Moogle Trove reward - if your desired piece isn't currently in rotation, do you just wait whole month and hope it will be there, instead of spending half an hour getting it by yourself?

    Older content definitely needs better rewards to incentivize doing it, but I feel like that all year Moogle tomes will end up just being fluff just like Khloe. It will make older content more popular initially, but veterans will start leveling their BLU to make everything faster, system will start to crumble and it will be just as effective as Khloe's book, in other words, utterly ineffective in terms of incentivizing old content. Current Moogle Trove is already pretty flawed system, which relies that most players are too lazy to level their BLU, but if it becomes all year round event, player will level their BLUs.

    Removing options of unsyncing Khloe (and buffing its rewards), better roulette rewards and better rewards for anything unpopular (for example astronomy tomes for old level cap dungeons) are most realistic fixes. Removing loot from unsyncing would help a ton, but there is no shot that community will be happy about that.
    (0)
    Last edited by Deo14; 03-23-2023 at 07:22 PM. Reason: Grammar and shit

  3. #23
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    751
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deo14 View Post
    It will make older content more popular initially, but veterans will start leveling their BLU to make everything faster, system will start to crumble and it will be just as effective as Khloe's book, in other words, utterly ineffective in terms of incentivizing old content.
    Obviously they can still make a system that will just plainly exclude BLU from being able to participate (or at least avoid it breaking it significanltly):

    Individual duties have significantly reduced rewards (for example aurum only gives 1 or 2 tomes - where anything lvl 70 or lower gives just 1). But instead we get 2 roulettes (with rewards that can be repeatedly obtained), that grant 3 bonus tomes for a normal dungeon, and 10 for a raid (the individual ones still do give a little on top of that). The rewards now also get scaled up to about 2.5x the costs as time is now less of a factor (so the top cosmetic is 250).

    At this point BLU farming becomes mostly useless. Sure you can run aurum 4x at a 1 tome reward at 1/5th of the normal completion time, but the roulette is already guaranteed to give 4 anyway. So the reward for this excessive farming is 25% more efficiency. For most players that isnt worth it. And its especialy not worth leveling a BLU for as the time investment there takes a lot more time than you are most likely going to be saving.
    (0)

  4. #24
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,590
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Yes, it should be a permanent thing, and the rewards/duties should be cycled, and additionally they should have more substantial rewards included.

    Treasure Trove provides some good replayability for a few people.
    (2)

  5. #25
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by UkcsAlias View Post
    Obviously they can still make a system that will just plainly exclude BLU from being able to participate (or at least avoid it breaking it significanltly):

    Individual duties have significantly reduced rewards (for example aurum only gives 1 or 2 tomes - where anything lvl 70 or lower gives just 1). But instead we get 2 roulettes (with rewards that can be repeatedly obtained), that grant 3 bonus tomes for a normal dungeon, and 10 for a raid (the individual ones still do give a little on top of that). The rewards now also get scaled up to about 2.5x the costs as time is now less of a factor (so the top cosmetic is 250).

    At this point BLU farming becomes mostly useless. Sure you can run aurum 4x at a 1 tome reward at 1/5th of the normal completion time, but the roulette is already guaranteed to give 4 anyway. So the reward for this excessive farming is 25% more efficiency. For most players that isnt worth it. And its especialy not worth leveling a BLU for as the time investment there takes a lot more time than you are most likely going to be saving.
    I would like to see BLUs reaction for that. After all, Moogle Troves are about only thing they can look forward to. At the same time, Khloe can still be "abused" by unsyncing it, so I doubt this new Moogle Trove would be any different. Even though it seems obvious, for some reasons, devs don't really implement these obvious solutions.

    However I like the Moogle roulettes idea. No BLU/unsync abuse, but if it has no daily lockout, people will just spam them 50 times in a span of 3 days and rest of the month will be dry. And without daily lockout, one of the 2 roulettes will be better.

    Main problem would be alliance raids however. Why would you stay 40 minutes for Orbonne for let's say 5 tomes + 10 roulette reward, when you could leave and get 3 minutes short Alexander raid for 2 + 10. All duties would need to have average time and effort calculated and roulette bonus will be based on that. But then we go full circle, because if it had any daily lockout, then people will leave duties which give least amount of roulette bonus tomes. Either way, SE will need to balance rewards, which we all know well is something they are incapable of.
    (0)

  6. #26
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kaurhz View Post
    Yes, it should be a permanent thing, and the rewards/duties should be cycled, and additionally they should have more substantial rewards included.

    Treasure Trove provides some good replayability for a few people.
    That is pretty much what Trading Post is and probably what Atelier is suggesting.
    I like the system. After earning the maximum amount of points through various things for the month, you get a substential extra reward like a full set of tmog, mount, pet etc. which can even be from the Blizzard Store. It cycles through rewards so it's not a FOMO system. The activities include a lot of non-combat stuff as well, mainly since there is no pressing need to fill duties. I'd learn more towards party-based battle content for FFXIV, though.

    For Treasure Trove, they could make it so once you earned a certain amount of tomes per month, you get a special extra reward in addition to being able to buy some of the monthly rewards. Even if someone no-lifes it in the first week, at least they had something rewarding to in that first week? It also keeps it rewarding month after month, depending on how important the extra reward is for you.
    Activities should definitely cycle as well, including other things than dungeons/ alli raids would also be nice like OP suggested. FATEs, Deep Dungeon floors, Bozja/ Eureka stuff can all work as an option as long as the amount of tomes earned reflects the time spent.
    (1)

  7. #27
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    751
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deo14 View Post
    I would like to see BLUs reaction for that.
    They just need to add more content for BLUs to do. And the seasonal tome event could also have these specific blu rewards in them. Cheesing a single duty for hours to get some tomes to me doesnt realy sound like a good reward for blu anyway. A grind rewarded by another grind that quickly gets dull. Ignoring every other duty that on that would most likely also have been more interesting. It surely can be fun the first few times... but its only fun because you finaly can do that. Just like unsynching khloe duties the first few times feels a bit more special.

    BLU needs actual content designed for them to realy get the max out of it. Cheesing events isnt a good way. But even then, imagine that in such event there are about 500 tomes worth of BLU glams. And while the other duties give the same tomes, they now also have a specific BLU event that gives 750 tomes (that can only be obtained once, but do ignore things like daily/weekly tome limits). Its still rewarding that way, and gives blu some better content with it.
    Quote Originally Posted by Deo14 View Post
    Main problem would be alliance raids however. Why would you stay 40 minutes for Orbonne for let's say 5 tomes + 10 roulette reward, when you could leave and get 3 minutes short Alexander raid for 2 + 10. All duties would need to have average time and effort calculated and roulette bonus will be based on that. But then we go full circle, because if it had any daily lockout, then people will leave duties which give least amount of roulette bonus tomes. Either way, SE will need to balance rewards, which we all know well is something they are incapable of.
    Well, i actualy ment that only the alliance raids are a seperated roulette with those 10 tome rewards. Normal raids generaly dont have excessive queues as they are quick to finish, just like normal duties. They can still have their own queues on that, but as they are affected by f2p, they are more likely going to face lower level content. But yeah, they can be made as their own seperate queue (totaling 3 roulettes).
    (0)

  8. #28
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,680
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by UkcsAlias View Post
    Most of the rewards are already obtainable without such event anyway. Its generaly just the 100 tomes cosmetic that is event tied. And if that reward is obtainable for a long time, its very unlikely people will miss out on that.

    Sure, the other rewards also would have to rotate or some items get devalued too much. But as long as these can be obtained in diffirent ways, there isnt that much of an issue. For example the lvl80 maps could be rotated to 60,70 and 90 maps to balance out drops there (as regardless of map, there normaly is a 1map/day limit when gathering anyway. so effectively all are equal).

    But i suspect that the tomes costs on those rewards will be inflated when such event lasts longer. As its still a steady supply, and at some point people will have too much when they already unlocked every collectible.
    Yeah I know. I'm just predicting how John Forumite would complain if SE implemented any of these ideas that I've continuously said I like.
    (0)
    Last edited by DiaDeem; 03-24-2023 at 01:18 AM.

  9. #29
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Not permanent, but I think they should only have something like 6 set of tokens and rotate them, instead of using a new one each time. This way people can top off their left over token for new reward down the line instead of just tossing them away.

    Or is that already a thing, I don't really farm moggle stuffs much but I know it's just annoying when I'm just a few token shy of a reward when it's obsoleted.
    (0)

  10. #30
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,670
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    It shouldn't be permanent because it successfully solves two problems.

    It helps create activity and logins in the typical content drought that happens a month before the next patch.

    It helps get people to do rival wings, a type of pvp that is often dead without this event.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

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