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  1. #41
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Doesn’t it make sense of Ninjas to be squishier? I mean they’re not exactly tanks by classic ff standards (XI notwithstanding) lol. Idk when I think of ff ninjas I think of high damage but lower defenses, not…high damage and high defenses and high HP and tanking cool downs lol. I’d say it’s their survivability over damage output that gives them such an advantage over other jobs

    I think Ninja should have the same toolkit it has now but with significantly less passive damage reduction, maybe equal to Dancer (who also has to go into melee range and can deal some good aoe damage with Ovation but also dies to a slight breeze lol). Or keep the damage reduction but adjust Huton and possible Meisui (never see that used so not sure what it does for ninjas survivability).

    Seiton Tenchu I’m on the fence about. The 50% HP threshold means it doesn’t feel quite as cheap as when a Samurai one-shots you from full HP because you used an AoE not realizing they had Chiten up lol. Though, being able to chain it with such minimal effort might be a bit much lol. The range is kinda whack too lol, 20y?! On a melee lb!
    (1)

  2. #42
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    If you do that then you need to buff their damage, because right now their burst really sucks.
    (2)

  3. #43
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,407
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Ransu View Post
    If you do that then you need to buff their damage, because right now their burst really sucks.
    Their burst does suck. It's spread over multiple GCDs and they're more meant to harass. They still have a lot of utility for a Melee Job though, meaning they can equally pick and choose when to poke or when to support. It's why I said it has too much utility.

    I still draw the line at Seiton. In CC that LB is obnoxious on many levels due to the fact you have a high threshold(50%) to hit that snapshots the HP on use, so it won't matter if you decide to recup or not on server tick or during animation. You're still dead even when you're recuping and running from the fight.

    Taking a bit of time to look at it further, Death Link also poses an issue: It refreshes Seiton if you kill the target, so essentially you have an LB ready to go each time you refresh. The reason why I started this thread was because of NIN's ability to literally team wipe in PvP and turn the tide on any match, making it a lopsided job to have for any PvP Team.

    If you remove Death Link, you could lower the CD on it to 60 and it'd still have some power, but not so much power as to change an entire fight into a landslide. That might be the move to do if we don't want to have big changes to the kit itself.
    (0)

  4. #44
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by HyperiusUltima View Post
    Their burst does suck. It's spread over multiple GCDs and they're more meant to harass. They still have a lot of utility for a Melee Job though, meaning they can equally pick and choose when to poke or when to support. It's why I said it has too much utility.

    I still draw the line at Seiton. In CC that LB is obnoxious on many levels due to the fact you have a high threshold(50%) to hit that snapshots the HP on use, so it won't matter if you decide to recup or not on server tick or during animation. You're still dead even when you're recuping and running from the fight.

    Taking a bit of time to look at it further, Death Link also poses an issue: It refreshes Seiton if you kill the target, so essentially you have an LB ready to go each time you refresh. The reason why I started this thread was because of NIN's ability to literally team wipe in PvP and turn the tide on any match, making it a lopsided job to have for any PvP Team.

    If you remove Death Link, you could lower the CD on it to 60 and it'd still have some power, but not so much power as to change an entire fight into a landslide. That might be the move to do if we don't want to have big changes to the kit itself.
    and thats why im able to fight one that has max battle high as a gunbreaker with no battle high (heal junction basically allows me to 3 v 1)
    (0)

  5. #45
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Their burst does suck. It's spread over multiple GCDs and they're more meant to harass. They still have a lot of utility for a Melee Job though, meaning they can equally pick and choose when to poke or when to support. It's why I said it has too much utility.

    I still draw the line at Seiton. In CC that LB is obnoxious on many levels due to the fact you have a high threshold(50%) to hit that snapshots the HP on use, so it won't matter if you decide to recup or not on server tick or during animation. You're still dead even when you're recuping and running from the fight.

    Taking a bit of time to look at it further, Death Link also poses an issue: It refreshes Seiton if you kill the target, so essentially you have an LB ready to go each time you refresh. The reason why I started this thread was because of NIN's ability to literally team wipe in PvP and turn the tide on any match, making it a lopsided job to have for any PvP Team.

    If you remove Death Link, you could lower the CD on it to 60 and it'd still have some power, but not so much power as to change an entire fight into a landslide. That might be the move to do if we don't want to have big changes to the kit itself.
    The ability to team wipe is the point though... Its what brings them up and keeps them viable instead of being the horribly mid job that they are in pvp. If you see a nin with LB just keep your HP up or simply run away. More often than not nin players only get 1 kill in higher tier matches.
    (2)

  6. #46
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Llynethil View Post
    That's not what an opportunist role is, you're describing a multiclass or jack of all trades role.

    An opportunists job is go in, get a kill on a weak target, get out, like a jungler from a moba, that's the opportunist role and it's what ninja and also monk sort of are, or at least should be, these roles by definition do not need high survivability tools, they need high burst and mobility, anytime they do get too much of everything, you end up with a mess you're better off redesigning entirely than patching something that can never be balanced because of the bloated kit, best example of this is WoW's rogue, it's always a problem class in pvp somehow and always will be because of the tools they have.
    I may have had the terminology wrong there, my bad.

    But in this case... this makes NIN what you call jack of all trades, master of none, no?

    I mean far be it from me saying it is fine or good, but traditional roles are sorta water under the bridge, like some tanks are basically just bruiser style DPS, Samurai qualifies more like an offense focused Paladin, Sage is basically a DPS tossing shields...

    Imo would be cool if NIN got better tools and be less restricted, but honestly as long as Seiton Tenchiu exists I doubt that will happen.
    (2)

  7. #47
    Player
    Remish's Avatar
    Join Date
    Aug 2020
    Posts
    342
    Character
    All-good Namesaregone
    World
    Balmung
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Ransu View Post
    So use recup and keep yourself above 50% and retreat when getting focused? If you dropped below 50% to a zerg you're probably gonna die anyways, so does it really matter that a ninja ganked you with an LB?
    If that worked as well as you think it should, I wouldn't have posted on the forums. That's not the gotcha you think it is. Especially with the melee defense in Frontlines making Ninja's extremely hard to take on.
    (1)
    Last edited by Remish; 03-23-2023 at 07:56 PM.

  8. #48
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Remish View Post
    If that worked as well as you think it should, I wouldn't have posted on the forums. That's not the gotcha you think it is. Especially with the melee defense in Frontlines making Ninja's extremely hard to take on.
    It literally does. Pay attention to your surroundings, pay attention to where your team is and stop pushing forward when your team is backing off. It's so easy to bait nin lb and make them waste it.
    (1)

  9. #49
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Remish View Post
    If that worked as well as you think it should, I wouldn't have posted on the forums. That's not the gotcha you think it is. Especially with the melee defense in Frontlines making Ninja's extremely hard to take on.
    ransu may be a dunderhead 99% of the time but hes right about this one, as i said earlier just keeping yourself above 50% and fleeing to your team when getting chased is the best way to handle a ninja, besides a ninja cannot usually kill by themselves outside of their LB. HOWEVER their self healing ability needs a bit of a nerf.
    (1)

  10. #50
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Towa-Musa View Post
    ransu may be a dunderhead 99% of the time but hes right about this one, as i said earlier just keeping yourself above 50% and fleeing to your team when getting chased is the best way to handle a ninja, besides a ninja cannot usually kill by themselves outside of their LB. HOWEVER their self healing ability needs a bit of a nerf.
    This is a bit difficult depending on the content and circumstances. In Frontline probably yeah that will do, but in Crystalline Conflict this might get hard quickly with a timed LB from like a Dragoon, Summoner or White Mage. Or a timed burst in general.

    And then there is Dark Knight who basically can't play while in LOS of a NIN with LB.
    (1)

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