It's not my fault that Ley Lines look like an AoE. It's so hard to distinguish them.
It's not my fault that Ley Lines look like an AoE. It's so hard to distinguish them.
To be fair, it might as well be, considering how often AOEs target them as soon as the BLM places them.
I know it's PROBABLY not true, but if someone discovered someday that bosses have some AOE placement preference that specifically increases odds of targeting a player in Ley Lines, I wouldn't be shocked given how often it seems to happen, lol
EDIT:
As I said, you're just in an area of the forums where people are PARTICULARLY nasty to dissent.You know what's conveniant ? Ignoring every single argument one might lay down in a conversation and being sarcastic just for the sake of it. Your comment, as many others on this topic doesn't invalidate anything I've said. But I've taken note of your disagrement. And yes part of the healer job is to fix others mistakes, I know it might comes as a surprise for many people but yea it's part of it.
And in that specific case, you met one of the worst offenders. For my part, I agree with you. /shrug
I'm sorry you're being treated this way. I really wish it was possible to get the people responding that way to...do less of it and be more respectful. I've given up trying here, though.You do make a valid point. Even though I can't say I like the way it's presented. I can deal with it and get over myself. As a matter of fact, I do most of the time. I was hoping this topic would not turn the way it did and while I still think an option to disable rescue attempts would be needed, I'm not going to argue any further. Mutual respect already died here.
Wait...what? o.O
When was this EVER true? Maybe Pharos Sirus (Hard)?
"simple dungeons" have always been doable with even very unskilled parties as long as they took their time. I'm not sure that I've EVER done a dungeon run where the party couldn't finish it, and I can't remember ever quitting a dungeon outside of some weird situations (once had a diva Tank that refused to pull and just...stopped. Like they just /sit and then refused to take the raise once they died to the enemy pack and said they weren't doing anything and we had to kick them, but the kick timer wasn't up yet. Besides that, the only time I've left a dungeon that I can think of is if I was doing it with friends and we qued for the wrong one or something and we were a complete party so no DF additions)
I'm trying to think of what "simple dungeons" required everybody to "be at least decent"?
Now, if you're talking big pulls? Oh yeah. The frog/orange crystal/second area of Dzmael is still rough even to this day and I've seen few groups able to pull EVERYTHING there and not wipe. But in terms of just DOING the dungeon? I'm not sure what "back then" you're referring to since I've been playing since ARR and can't think of any time what you say was ever true. Hell, back then, a lot of Healers didn't DPS...at ALL. Most DPSers didn't know their optimal rotations. We just didn't mass pull back then. That was the answer.
The 2 pull /wall was the Devs attempting to reduce people mass pulls in...I think it was SB. Probably because, like the Cleric stance thing, people would berate anyone who didn't do it. People STILL berate Tanks that don't double pull (I've even seen people berating Tanks in ARR dungeons not doing this, which is stupid since they don't have the same kinds of "walls" and because Tanks don't have all their CDs), so I feel like the change was mostly to reflect that bad behavior on the part of some players, not because they were trying to make things easy, per se.
In ARR, if a Tank was just single pulling...that was just the pace we went and pretty much everyone accepted it. Every now and then you'd get some impatient DPS saying they needed to get done quicker to go to work or something, but everyone else would say "Why'd you que for a dungeon, then?" and we'd move on, either with or without them (if they dropped). It wasn't really until SB where people really were complaining about it, and until ShB/EW when the two pull became the "normal" so that people would chew out Tanks who didn't do it.
Pretty much, yeah. It's about as useful as Repose. There's nothing gigabrain about it.
I think I agree with pretty much all of this.I agree with just cutting out the lag delay on Rescue. In order for the ability to work now in most cases, we would already have to have the notion of not trusting the DPS player to move right when the mechanic starts. If we need a crafted item for an option to turn it off against the trolls pulling us off Titan's platform, sure. Although suddenly seeing a healer running off that cliff and knowing they are a troll is definitely a warning sign to turn on Arm's Length / Surecast. We don't need those abilities for anything else in that encounter.
Also for Rilifane, my jadedness is more strongly against when I was trying to tank. There is even a Dark Legacy comic for that one if the tank does not have any good respect for them.
https://www.darklegacycomics.com/392
In my case, the worst that happened was all 3 DPS running in all different directions in one of the troll dungeons for Cataclysm. Only the healer actually supported me. But according the other 3 DPS, it was apparently "my fault" Thunder Clap, Taunt or even Challenging Shout doesn't have 500 - 1000 yalms to save them all. Pretty much the final straw were the LFRs in Mists of Pandaria . . . against other tank players trying to taunt everything and pretend the co-tank doesn't exist. There was honest to god one thread asking for the raids to be designed for only one tank to be the big hero ...
It feels strange saying this, but I have had the most control in keeping the party safe as the healer. Even though the tanks are still needed to reduce damage taken, the healer still needs to be there to keep them alive and we still have to decide if we have the GCDs to spare to cover for mistakes. In most cases, I can here in FF14 since the damage is not consistent enough to demand the same Flash Heal spam on the tank Wrath of the Lich King WoW may have.
I'm probably one of the selfless anime Healer types, but I was in the military and am a fireman. "Star players" lose games, piss everyone else off, and tend to get themselves and/or others hurt/killed. I'd rather be a team player any day of the weak. I don't get the immaturity of people demanding to be the star, and I never will. Either you're on a team or you aren't. I like Healers the most because I like aiding and supporting my allies, and the thing I prefer second is Tanking since it's the same thing, just a bit more drawing fire for my team and a bit less restoring them.
To each their own, but I'll never understand the "I DON'T WANT TO BE YOUR BABY SITTER!!" mentality. In the military, most jobs are support/logistics jobs. An army cannot fight any kind of protracted battle without support. I think the US military is something like 80+% non-combat jobs. And as a fireman, you do what the team needs you to do and what the Chief/Captain tells you to or you leave. "Freelancing", or doing your own thing to be "the hero", gets people killed.
Last edited by Renathras; 03-25-2023 at 08:59 AM. Reason: Marked with EDIT
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



