Totally different in our awesome balanced FF14 where groups reject MCH (prior to buffs)Yes, it's freaking fun to have a M+ season where 80% groups want a resto druid only because there was a MDI tournamend and most pro teams used some cheese OP strat with resto (and you can't change a class). Then it's fun to be a Mistweaver Monk to constantly manage your mana while most other healers will have it much easier while also contributing more DPS... or Disc priest which is pretty much build and tuned around mythic raid progression and tends to fail in random and less skilled groups. If you want to heal mythic prog on a high level you either a disc priest, hpala or depending on fight/tier some other healer that brings that special utility needed. Outside of that your class is discarded as inferior just because of how it's designed.
It can have it merits but then our daily reddit or forum questiosn "what to play?" instead of "what you want to play" sprouts would get very specific few jobs just because last raid tier or general design/balance. If you want to raid in WoW classic as DPS then it's 80% you are a warrior, 18% a rogues and 2% mage or lock. Other specs/builds are way way weaker (even though content is braindead and people parse and speedrun it as the only challenge).
FF14 needs new content but it should not be FOTM Blizzard ideas.
no amount of balance will players not be meta sheeps.



Funny but i think if all jobs/classes/specs in any MMORPG would do equal dps the players would complain about it being unfair because X has a much easier rotation than Y and so it's unfair that they deal the same dps.
And they would complain about healers or supports dealing the same damage while helping the party in another way.
Will put you on ignore if you can't form a logical argument but argue nonetheless
Players are getting options.
What they seem to hate is when other players are not picking the options they personally prefer.
Depends on your personal preference.
I loved playing around with the old talent trees in WoW, creating fun to me builds without concern for whether they were optimizing DPS.
At the same time, I would stick to the optimal builds when raiding to help out my team.
The real drawback are players. Are they doing the content to spend time having fun, or are they doing the content to get their loot as fast as possible before going to the next piece of content or logging out? They're the ones who tend to force certain choices on other players.
There are a lot of players who don't want to be meta-sheeps. Sadly, others don't get them the option.
It's rarely one person's less than optimal performance that is causing a static to fail. Not impossible but rare.
If you've got 6 months of gear upgrades under your belts and you're still failing I can guarantee it's not that one individual's choice of job that's the problem.
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