Totally different in our awesome balanced FF14 where groups reject MCH (prior to buffs)Yes, it's freaking fun to have a M+ season where 80% groups want a resto druid only because there was a MDI tournamend and most pro teams used some cheese OP strat with resto (and you can't change a class). Then it's fun to be a Mistweaver Monk to constantly manage your mana while most other healers will have it much easier while also contributing more DPS... or Disc priest which is pretty much build and tuned around mythic raid progression and tends to fail in random and less skilled groups. If you want to heal mythic prog on a high level you either a disc priest, hpala or depending on fight/tier some other healer that brings that special utility needed. Outside of that your class is discarded as inferior just because of how it's designed.
It can have it merits but then our daily reddit or forum questiosn "what to play?" instead of "what you want to play" sprouts would get very specific few jobs just because last raid tier or general design/balance. If you want to raid in WoW classic as DPS then it's 80% you are a warrior, 18% a rogues and 2% mage or lock. Other specs/builds are way way weaker (even though content is braindead and people parse and speedrun it as the only challenge).
FF14 needs new content but it should not be FOTM Blizzard ideas.
no amount of balance will players not be meta sheeps.
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