Im glad you remain a voice of reason with a select few others on here. There is no basis for that statement, EW to now has more content variety then Shadowbringers to 5.3 that is a fact. The only difference is replacing exploration for deep dungeon....the only other fact remains they need to nail longevity on this content. We are due 2 more variant/criterions and an Island Sanctuary expansion...these need to hit home. Also people are pinning FF16 cause it's being shown more...almost like it's the media tour/marketing push for its upcoming release lol. If there was to be an issue with workforce it would of reared its head in SB/ShB but it did not so move along people saying FF16 took things away. Funny when from July to next year expansion release we are going to get a ton of media push for FF14. My main gripe is people using the 'spare no expense' and going well its not showing is it....the upgrading of NA servers seems like an expense to me...money goes to all aspects of the game not just content.You literally have no basis for this crap that you're spouting. Could you please actually show some proof of this being the case in interviews or news articles beside the most well known thing that the HW team wrote FFXVI and Soken composing its music and Koji doing the NA translation..
positions that still have no meaning to affecting the content of FFXIV I keep saying but nobody wants to listen.
It may be garbage but its how the industry has probably remained as it is...I could imagine if everything was under one umbrella complacency would set in. Not going to say competition and innovation haven't happened they have in some degree but exclusives make money simple as that. Why would a console maker who owns studios put their product on something else that isn't there own? They want to shift hardware just as much as software.
Last edited by CStrife912; 03-21-2023 at 04:40 AM.

Preach! I've noticed this as well, and it frankly gets irritating because although we may be considered the minority here there are those of us who are here for the MMO aspect of the game.I mean, yes that's definitely a big part of it, but it also isn't the only thing. There's one massive problem that I feel like a lot of people overlook when talking about content design.
It's the fact this game is marketed as a story game instead of an MMO.
I've said it before and I'll say it again. FF 14 is trying it's absolute hardest to remove the mmo in mmorpg. This is pure guessing, but I wouldn't be surprised if that was because of the abundance of hikikomori over in Japan. It caters to the people who who have a panic attack when trying to order a pizza over the phone. Working with that type of audience in mind is going to make the experience worse for everybody else. They are trying to convert an mmo into a single player game, thus making both the story and mmo part suffer. It is impossible to win with this design philosophy. They are polar opposite genres and it just doesn't work. SE is stuck trying to future proof a game in a genre that is literally impossible to future proof. The game will shut down eventually. It won't be soon. In fact, I wouldn't be surprised if this game pulls a WoW and survives another 10 years. You need to connect to servers in order to access the single player content they're so desperately trying to make. Servers have a cost and eventually the income will be insufficient for server upkeep. There goes your efforts of trying to future proof this game and in that time you're ruined the fun content for everyone else.
It's an online game masquerading as a single player one. It doesn't work and the content suffers because of set in stone design philosophies. There's also the blatant disdain for anyone interested in something more challenging than erp or normal trials. Both from the community and Yoshi-P himself.
there will always be more casual than hardcore players, this is the case in every fan base in any medium, nature of the beast. Because this is an mmo with a sub, this means the casual playerbase pay more money than people intrested in harder content. There are harder raids because you HAVE to have some in an mmo, but you remember his coments the last ult.
But in the end, you dont listen to people who complain the most, you listen to people that pay you the most. So there will always be shorter, easier, more easy accesible content because thats the most amount of content the most amount of players will do. Hope this helps.


I don't even think it's garbage. It's no longer a big deal as it's used to be, but the first 2 generations of the Xbox the console war were all the rage. Microsoft basically threw around FU money to penetrate the market and Sony had to keep up, and Nintendo have to innovate in a different direction because they can't compete financially. If someone stay exclusive in the PC space I can understand why they're not aware of it, but the current state of gaming industry greatly benefit from that period of the console war.It may be garbage but its how the industry has probably remained as it is...I could imagine if everything was under one umbrella complacency would set in. Not going to say competition and innovation haven't happened they have in some degree but exclusives make money simple as that. Why would a console maker who owns studios put their product on something else that isn't there own? They want to shift hardware just as much as software.
And it's hard not to think the exclusive deal benefit the end product in some way, because with it, a studio would:
- Still making the same game.
- Have more money to spend on the project vs not having them.
- Receive extra technical support and expertise vs not having access to.
- Able to focus working on one platform at a time vs multiple one at the same time.
It's not just gaming, but I cann't imagine any workforce wouldn't be able to chunk out a better product while working with all the extra advantage? I think there is a reason a lot of triple A tittles that tries to go mutilplatform on day 1 end up being a dumpster fire (like Cyberpunk). When that happens certainly there weren't anyone around saying something nice "we appreciate you trying to go multi-platform on day 1 and we will now patiently await your fix". Like, they received the same criticism and abuse, if not worse than if the company had gone down the exclusive route.
Also, if you're chosen as not just any exclusive, but also the face of the platform (like FF tittle are), the QA on the final product gonna be even more strict, after all Sony nor MS would want their "representative" turning into an embarrassment. That's why I feel like pretty much all the flagship exclusive usually come out in impeccable state. The way I see it, if a studio is offered a time-exclusive deal, there is almost zero reason not to take it.





Because the relic is supposed to be the non-raiding alternative for an endgame weapon and like Ryu said, the one time they were even close the raiders lost their minds. But it's really not hurting anything for them to be as they are because they're still a good upgrade if you don't raid or do Extremes. So they're not all glam for everyone.


So what you're saying is...there will always be more casual than hardcore players, this is the case in every fan base in any medium, nature of the beast. Because this is an mmo with a sub, this means the casual playerbase pay more money than people intrested in harder content. There are harder raids because you HAVE to have some in an mmo, but you remember his coments the last ult.
But in the end, you dont listen to people who complain the most, you listen to people that pay you the most. So there will always be shorter, easier, more easy accesible content because thats the most amount of content the most amount of players will do. Hope this helps.
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A lot of empty air and assertions that boil down to "xiv bad now and anyone who doesn't agree is a shill"I mean this is what comes out from these people shilling for this company, they will tell you about how much they like to play other games and to deal with their real life work, families etc, while also praising that they dont have to play the game at all and can catch up in a single day, this is the "content" FFXIV has to offer, which basically is nothing
This whole FF16 and graphical update thing is literally just people coping, the "graphical update" is literally what modders have been doing for years, it's nothing extraordinary, as for FF16, it's just another boring game that will not be on the level of XIV whatsoever but that they'd rather put all their money on instead of putting it on FFXIV at the same time leading to this absolute lack of content and the general boredom of a lot of people
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