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  1. #131
    Player
    Sebazy's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Osmond View Post
    ……….had a long time thinking about it. Why AST the least played. Can only look at fflogs for evidence. It’s not the rework cards that the problem. Looked at between SCH and AST at the time AST was a shield healer to compete with and was mostly neck-to-neck. Now it’s competing with WHM. The only problem I see is too much button usage despite their healing tools are strong. Astrodyne is their pseudo presence of mind with mp recovery. Don’t really need the 3rd seal, just 2 seals is all you need. ……………the only thing I can see the issue is…..make the card effect AoE and buff malefic’s potency close to WHM’s Glare 3. Everything else with AST is fine, except synastry.
    My views on it are simple.

    It's the least played because it's an unenjoyable slog at all levels of play.

    Soloing quests/fates? It's got the slowest solo job in the game.
    Pugging casual content? It's sure rewarding to slave away buffing randoms who usually can't even keep their GCD rolling.
    Progging Savage with a static? Learning fights whilst trying to do the 2 minute burst dance right in the middle of a major mechanic that demands your attention is great fun. Focus on the mechanic and miss the buff window? You need to sit out the next one as well to get back into alignment. Peak gameplay.

    Frankly I'd even take 3.0 AST over what we have now, at least it was rewarding to play when things did work out well.
    (10)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #132
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sebazy View Post
    My views on it are simple.

    It's the least played because it's an unenjoyable slog at all levels of play.

    Soloing quests/fates? It's got the slowest solo job in the game.
    Pugging casual content? It's sure rewarding to slave away buffing randoms who usually can't even keep their GCD rolling.
    Progging Savage with a static? Learning fights whilst trying to do the 2 minute burst dance right in the middle of a major mechanic that demands your attention is great fun. Focus on the mechanic and miss the buff window? You need to sit out the next one as well to get back into alignment. Peak gameplay.

    Frankly I'd even take 3.0 AST over what we have now, at least it was rewarding to play when things did work out well.
    Well……..time dilation and celestial opposition back then was pretty strong lol.
    (0)

  3. #133
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Oh hey, someone else who thinks Healers are at least somewhat okay. o/

    As to the current topic:

    AST is the least played for a variety of reasons. The biggest ones are probably:

    1) It starts at level 30 after requiring you to get to level 50 for it. This isn't going to stop many people who have played FFXIV for a while or a lot of more determined people, but for a lot of people, that's a sticking point. If they started off as CNJ, they already have a level 50 WHM at that point, if not 55 or more. If they started as ACN, same thing, and they also have SMN. If they are a player with a max level Job already wanting to pick up a Healer or another Healer, SGE is right there at level 70. AST has the worst of both worlds both not starting at level 1, but also having a looooong way to go from where it does start before level cap, and being gated behind MSQ, something even SGE isn't. I think you can pick up SGE once you have a level 70, even if you haven't finished ARR yet (somehow).

    2) AST has one of the lesser desired (from the general gamer/Healer public) class fantasy/aesthetic. I'm not saying no one wants it, not at all, but it's probably the less popular one. WHM directly appeals to the big heals holy element class fantasy. It secondarily can appeal (to a point) to people that like nature and Druid themes, with even some of its more recent gear options (the first stage of the ShB Relic) having a nature aesthetic, and it's newest ability, Aquaveil and to a point Lilybell being water element or water-adjacent. It also appeals to the Priest/Shrine Maiden aesthetic. It honestly covers too much ground, but that means it catches lots of potential players' eyes. SCH has the demographic for learned academic, as well as the twist of being a pet class and having a slight military aesthetic. SGE's aesthetic is part academic, part doctor, and part Gundam. Needless to say, many people find one or all three of those appealing. Though people often say AST has (or had) Time Mage aesthetics, it was always pretty limited (I love Time Mages in FFTactics...AST is not a Time Mage... though I do like its SPACE themes), it's always been most heavily slanted to the occult/divination theme, which some people love but many do not.

    3) It has (or had before EW) some of the most complicated tooltips in the game to look at, especially on the abilities that had different Nocturnal and Diurnal effects, and had them all listed in a massive wall of text. ShB Celestial Intersection, for example. This can be daunting to newer players. Many of its heals are indirect like comparing Earthly Star to Asylum or Assize or Afflatus Rapture. Again, this is something people who love AST love, but people who don't...do not.

    4) It has a pretty brutal burst phase, and like BLM a perception/reputation for difficulty and complexity - which as it turns out is NOT something that a lot of people find inviting.

    5) The RNG nature of its abilities. This is MUUUCH less of an issue now, but was an issue when Cards had more diverse effects. "I need a Bole for this tankbuster!" <doesn't draw Bole>. "Nothing's really happening and time for burst, c'mon, Balance! I'll accept Spear. Arrow as a consolation prize...!" <draws Bole> <redraws Ewer> <redraws Spire> </sigh> It had these interesting buffs, but you couldn't get the one you needed when you needed it. Some people who love AST love the RNG and love(d) the side-mini game of Royal Road and Redraw. But to many people who would like a buffing focused Healer, they want things like Haste, Protect, and Shell; abilities they have access to when they need them. Imagine if WHM had Haste, Bravery, Faith, Protect, and Shell as single target oGCD Abilities (like Draw/Play) with a shared CD (like Mudras or something), where when the CD is up, they can pick the specific one that works with the current situation. Buff minded players would like that since they can pick the spell based on the situation. Got a tankbuster or raidwide? Might throw Protect/Shell, depending on what it is (and if you could make them AOE or not). Got a BLM? Haste his burst. Got a Melee? Bravery. Got a Caster? Faith. But AST didn't have that. You got what you got, you had a minigame (while healing and dealing damage with your GCDs) to try to swap it for something good if the initial draw wasn't useful at that moment in the fight, and if that still didn't work, you could burn it into Royal Road for some future (hopefully) good effect. Again, some players LOVE THIS. But many players...do not love this. This is KIND of an archaic thing because new Cards just aren't that interesting, but for people trying to maximize Astrodyne (because the game isn't good about telling you "Two seals is honestly good enough, man...") and trying to "maximize" the use of the Cards on the right Tank/Melee or Healer/Ranged/Caster party members, it can still feel a bit RNG-y, as can Lord/Lady.

    .


    Honestly, I think 1 and 2 are the big ones, then 3, and with 4 and lastly 5 bringing up the rear.

    It's not because Malific does less damage than Glare outright. Unless someone has leveled a WHM before an AST, they likely won't notice the difference, and the reason Malific does less damage is because of AST's buffs. If Malfic did Glare's damage natively, then the Card buffs would have to be removed. A possible solution would be using AST cards as self-buffs increases Malific's damage to be equal to Glare's, but I dunno if that would work or not... It wouldn't make it more interesting to play, but would make the time to kill targets the same.

    Something like all the card effects having "If used on self, increases Fall Malific potency by 60, Combust III gains an initial hit damage of 110, and buff duration lasts 30 seconds". That wouldn't change the fact AST requires completing 2.5 and around 55 levels of another Job but starts at level 30 nor the aesthetic not appealing to as many players, though. AST does appeal to people that have a more buff/support inclination, but only mechanically. If they don't like the aesthetic or RNG of how it gets there, that's blunted quite a bit. But it would make AST functionally equivalent to WHM in rough damage if only buffing itself. (It would have to scale with the lower level abilities to keep it level with WHM, but meh, and also no idea how Misery would fit in there...but it's only for soloing anyway, so shouldn't matter otherwise, and would give AST an effective self-upkeep buff when soloing.)
    (0)
    Last edited by Renathras; 03-18-2023 at 11:24 AM. Reason: EDIT for length

  4. #134
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Renathras View Post
    snip
    1. Isn't as big of an issue to me because it's less of "a problem with AST" and more of "a problem with SE's questionable design". Meaning, there's 0 reason why they couldn't rework MCH, DRK and AST's npcs to be outside of Ishgard because iirc none of the 30-50 quests actually take place in Ishgard, they just start there. Most of them have you going into La Noscea, The Shroud, Western Coerthas, and Thanalan, all places you would have been to (if the requirement is still ding 50) or would be going to (if the requirement is ding 30, still need HW expac for both).

    Personally I'd rank it as 3. Especially as it doesn't explain the drop in numbers post SB.

    2. Eh. Again, personal but this ranks pretty low for me. Visuals are nice, but I'm more focused on other things about a class - how they do damage/tanking/healing over how it looks. I would also counter that AST is a pretty new class something we having seen in FFXIV where as WHM is iconic and SCH had a FFXI equivilent (correct me if I'm wrong) so... that would also account for it, which is why I rank 1 down to a 3 instead of something like this one which would be a... 6 I guess?

    3 and 4 are overblown. Not by you, but by the community. Its reputation of being hard... its not. Back when you had Noct, you didn't get it until 50, so for the vast majority of your play time until HW you were another WHM essentially (with cards). Pre-SB I think this would have merit but Shb onwards... it kinds drops. Tool tips being confusing, again is less of an AST specific issue and more of a SE issue. And when I started out, all I did was look at the forums and just play around with my job to see how everything worked. AST is arguably still the most complicated healer, but people need to stop throwing out that its the healer equivilent of BLM. It hasn't been since the card rework.

    And 5... eh. This is lumped in to 2 for me. Personal preference.

    These are "issues" for AST being least played, but again doesn't address the glaring drop off from Shb and also don't address the bigger issues in my opinion with AST:
    1. Burning bridges of the previous dedicated AST players not once (cards) but twice (Noct sect)
    2. Constant switching off and on the boss
    3. Because of the above, unrewarding effort for the same result that you can get much easier with its competitor healers (SCH, SGE and most certainly WHM)

    1 and 3 on top of your 1 and 3-4 are more accurate to the reason why AST is likely least played. But at the end of the day, AST could be the most busted healer in the game (probably could be if they wanted to buff the card damage to old Balance days of 10%) doesn't fix the issues of its cumbersome to play and not even fun to off set that.
    (8)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  5. #135
    Player
    Faidid's Avatar
    Join Date
    Mar 2023
    Posts
    19
    Character
    Malazan Bridgeburner
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Sebazy View Post
    My views on it are simple.

    It's the least played because it's an unenjoyable slog at all levels of play.

    Soloing quests/fates? It's got the slowest solo job in the game.
    Pugging casual content? It's sure rewarding to slave away buffing randoms who usually can't even keep their GCD rolling.
    Progging Savage with a static? Learning fights whilst trying to do the 2 minute burst dance right in the middle of a major mechanic that demands your attention is great fun. Focus on the mechanic and miss the buff window? You need to sit out the next one as well to get back into alignment. Peak gameplay.

    Frankly I'd even take 3.0 AST over what we have now, at least it was rewarding to play when things did work out well.
    The card mechanic back then mattered too...what we have now is laughably basic. The AST and SCH were stripped down way too much. Taking DPS and class distinguishable abilities away from healers was the single change I resent the most since coming to this game...Yoshi should have known better. Homogenization might be good for lazy devs quick fixing balance, but it's not fun or interesting for players.
    (3)

  6. #136
    Player
    Osmond's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ASkellington View Post
    2. Eh. Again, personal but this ranks pretty low for me. Visuals are nice, but I\\\\'m more focused on other things about a class - how they do damage/tanking/healing over how it looks. I would also counter that AST is a pretty new class something we having seen in FFXIV where as WHM is iconic and SCH had a FFXI equivilent (correct me if I\\\\'m wrong) so... that would also account for it, which is why I rank 1 down to a 3 instead of something like this one which would be a... 6 I guess?
    On the #2 answer about SCH from FFXI. Was a strange job when I played it years ago. Now, it’s crazy how they turn it into a powerhouse on that game.

    The concept was there as a support/DoT job. Now, I’m not sure where they want this job to be. If they were to add the effect/s of “Embrava” onto FF14’s SCH as a replacement is Dissipation(not going to happen, I know). Nice lil 20sec burst. The charge system to reduce MP cost, extends duration of enhancement spells. Got many good ideas……idk.
    (0)

  7. #137
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ASkellington View Post
    ...
    Fair enough. I think "cumbersome to play" was kind of what I was going with for 4, though didn't word it well enough. Your 2 is also essentially my 4. The burst phase is such a pita partly because of the target switching.

    I agree with your 1 and 3 (and obviously your 2) as well, though I think you put far less focus on aesthetics than a lot of players do. Which is fine, but if we're asking why it's the least played, that's still an important consideration.

    I guess it also depends on the audience. The more mechanical considerations are likely to influence high end players more while the aesthetics and "fluff" might be more influential on more casual players.

    .

    From what I can tell, SCH in FFXI is a better Red Mage. And I don't mean "better" as in "promotion/upgrade". I mean "better" as in it can do the dual healing/damage role and gets access to higher end spells doing so. The white magic and black magic boosting (stances) it has allows it to be an on par White Mage with more versatility or swap to being a half-decent Black Mage (better than Red Mage can be, anyway) on that side of the house. The only thing Red Mage has unquestionably better is its specific Enhancement skills. SCH is also only second best in terms of its magic ranks, I think. I don't think it's A rank in anything. Oh, and RDM technically has better melee skills and armor/health/defense, but that's less pertinent when playing as a healer (RDM can be played as a support, though, and while SCH can, when it's played that way, it's probably being played as a healer/support rather than a support/dps). Spells have schools (as do weapons) and the higher the rank means the faster you skill up in it and does things like make you less likely to be interrupted when hit while casting from that school.

    So SCH is...yeah, it's different. Though I do think it's fair that it isn't quite as brand new as AST. But I also think the aesthetic argument is applicable there, too. I really liked SCH's class fantasy so picked it up in ARR, I really don't like ASTs so didn't even level it until ShB, and then just so I'd have a feel for what co-healers were bringing to the table.
    (0)

  8. #138
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sebazy View Post
    Pugging casual content? It's sure rewarding to slave away buffing randoms who usually can't even keep their GCD rolling.
    Just today via the DF Roulettes:

    Had a Ninja in Keeper of the lake who was spamming their ranged attack (throwing dagger) right next to the boss instead of doing their melee combo.

    Had a group in Barbie (normal) who spent most of the first phase on the floor. The entire fight took 20+ min (no wipe). The person who died most? The MCH who is the most mobile job in the game on a fight that just requires a lot of movement.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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