Quote Originally Posted by Osmond View Post
……….had a long time thinking about it. Why AST the least played. Can only look at fflogs for evidence. It’s not the rework cards that the problem. Looked at between SCH and AST at the time AST was a shield healer to compete with and was mostly neck-to-neck. Now it’s competing with WHM. The only problem I see is too much button usage despite their healing tools are strong. Astrodyne is their pseudo presence of mind with mp recovery. Don’t really need the 3rd seal, just 2 seals is all you need. ……………the only thing I can see the issue is…..make the card effect AoE and buff malefic’s potency close to WHM’s Glare 3. Everything else with AST is fine, except synastry.
My views on it are simple.

It's the least played because it's an unenjoyable slog at all levels of play.

Soloing quests/fates? It's got the slowest solo job in the game.
Pugging casual content? It's sure rewarding to slave away buffing randoms who usually can't even keep their GCD rolling.
Progging Savage with a static? Learning fights whilst trying to do the 2 minute burst dance right in the middle of a major mechanic that demands your attention is great fun. Focus on the mechanic and miss the buff window? You need to sit out the next one as well to get back into alignment. Peak gameplay.

Frankly I'd even take 3.0 AST over what we have now, at least it was rewarding to play when things did work out well.