
Originally Posted by
rainichan
In this regard... kind of? Toto-rak, before its rework, had at least an alternate path to go down to get the green blobs but no one ever went that way. Dzemael Darkhold also had some off-path extra chests but no one ever went that way, even for gear pieces. Everyone takes the most expedient route for everything because this community is all about being Sonic. Gotta Go Fast. I don't think even adding in extra routes with bosses would really help, even with locking rare things behind a drop there. People would run it til they get the rare drop and never go that way again.
Ah, gotcha on the nostalgia thing, I figured that was the case!
To everything else: no, I get it. I played during Cata and had... not great dungeon experiences when I first started so I generally outleveled them some and just ran them by myself later (Beastmaster Hunter, made my cat tank lol). I did have some fun doing stuff like Stratholme a few times, but I didn't see what you've mentioned - that may be newer now because I haven't played since Pandas, or it's just been a hot minute and I'm misremembering, but hey if they changed stuff, good!
I do still think that, even if SE changed dungeons to be a little more dynamic, it will end up how I mentioned in my above quote. We have a much different dungeon meta and community in that regard, sadly. I wouldn't be averse to it, I'd love it! But I also know the general NA community is "get it done fast." That isn't everyone, but a greater majority, sadly. I'd love different paths to decide to take that particular run, different bosses, etc. Maybe not all quite like how the Variant worked, but similar. But I know it'd come down to "this path is the fastest, this is all you'll ever see" and it'd be wasted unless you're in a premade group.