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  1. #1
    Player
    rainichan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    627
    Character
    Caelia Silverarch
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by R041 View Post
    My bad.

    I guess what you're saying is, XIV can't do what WoW can in this regard. Because XIV has no real mechanical diversity. Which I agree with, it would be very difficult for XIV to even attempt it.

    But that's just a byproduct of them washing everything, which in itself is frustrating. :/
    In this regard... kind of? Toto-rak, before its rework, had at least an alternate path to go down to get the green blobs but no one ever went that way. Dzemael Darkhold also had some off-path extra chests but no one ever went that way, even for gear pieces. Everyone takes the most expedient route for everything because this community is all about being Sonic. Gotta Go Fast. I don't think even adding in extra routes with bosses would really help, even with locking rare things behind a drop there. People would run it til they get the rare drop and never go that way again.

    Quote Originally Posted by Rilifane View Post
    You didn't understand my point, I think.
    Ah, gotcha on the nostalgia thing, I figured that was the case!

    To everything else: no, I get it. I played during Cata and had... not great dungeon experiences when I first started so I generally outleveled them some and just ran them by myself later (Beastmaster Hunter, made my cat tank lol). I did have some fun doing stuff like Stratholme a few times, but I didn't see what you've mentioned - that may be newer now because I haven't played since Pandas, or it's just been a hot minute and I'm misremembering, but hey if they changed stuff, good!

    I do still think that, even if SE changed dungeons to be a little more dynamic, it will end up how I mentioned in my above quote. We have a much different dungeon meta and community in that regard, sadly. I wouldn't be averse to it, I'd love it! But I also know the general NA community is "get it done fast." That isn't everyone, but a greater majority, sadly. I'd love different paths to decide to take that particular run, different bosses, etc. Maybe not all quite like how the Variant worked, but similar. But I know it'd come down to "this path is the fastest, this is all you'll ever see" and it'd be wasted unless you're in a premade group.
    (2)

  2. #2
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
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    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by rainichan View Post
    In this regard... kind of? Toto-rak, before its rework, had at least an alternate path to go down to get the green blobs but no one ever went that way. Dzemael Darkhold also had some off-path extra chests but no one ever went that way, even for gear pieces. Everyone takes the most expedient route for everything because this community is all about being Sonic. Gotta Go Fast. I don't think even adding in extra routes with bosses would really help, even with locking rare things behind a drop there. People would run it til they get the rare drop and never go that way again.
    .
    New players do. Ofcourse someone that ran it 100 times knows the optimal path, why does it matter though?Let NEW players go on a dungeon adventure instead of a braindead move from a to b. The MSQ is full of that already
    (3)

  3. #3
    Player
    Ranhansha's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    323
    Character
    Ranhansha Ootsuki
    World
    Ragnarok
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by rainichan View Post
    In this regard... kind of? Toto-rak, before its rework, had at least an alternate path to go down to get the green blobs but no one ever went that way. Dzemael Darkhold also had some off-path extra chests but no one ever went that way, even for gear pieces. Everyone takes the most expedient route for everything because this community is all about being Sonic. Gotta Go Fast. I don't think even adding in extra routes with bosses would really help, even with locking rare things behind a drop there. People would run it til they get the rare drop and never go that way again.



    Ah, gotcha on the nostalgia thing, I figured that was the case!

    To everything else: no, I get it. I played during Cata and had... not great dungeon experiences when I first started so I generally outleveled them some and just ran them by myself later (Beastmaster Hunter, made my cat tank lol). I did have some fun doing stuff like Stratholme a few times, but I didn't see what you've mentioned - that may be newer now because I haven't played since Pandas, or it's just been a hot minute and I'm misremembering, but hey if they changed stuff, good!

    I do still think that, even if SE changed dungeons to be a little more dynamic, it will end up how I mentioned in my above quote. We have a much different dungeon meta and community in that regard, sadly. I wouldn't be averse to it, I'd love it! But I also know the general NA community is "get it done fast." That isn't everyone, but a greater majority, sadly. I'd love different paths to decide to take that particular run, different bosses, etc. Maybe not all quite like how the Variant worked, but similar. But I know it'd come down to "this path is the fastest, this is all you'll ever see" and it'd be wasted unless you're in a premade group.
    Because the gear system is not the best. If the next dungeon had an alternate path with a boss and a chest with a 630 piece, everyone would do it. What kind of gear did you get from DD? Was it even meaningful? You probably outleveled that with the augmented tomestone gear you get with poetics. I don't know, they could at least try something, but they are so scared or lazy they don't want to. I'm not sure people would feel like fighting an extra boss for extra dyes, but maybe some groups would take a diversion to clear an extra pull or a puzzle to get a couple of those rare red/pink/blue/yellow dyes. I know I would. Maybe have a quest for things like that. We had it for accessories back in HW with the 24-man raids and the "Ultima Weapon" (Can't really remeber the thing). You never know if you don't try.
    (2)

  4. #4
    Player
    rainichan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    627
    Character
    Caelia Silverarch
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shinkuno View Post
    New players do. Ofcourse someone that ran it 100 times knows the optimal path, why does it matter though?Let NEW players go on a dungeon adventure instead of a braindead move from a to b. The MSQ is full of that already
    Not always. They'll follow where the tank goes. Unless everyone is on board with "hey can we go into the extra room" most people just go from point A to point B.

    Quote Originally Posted by Ranhansha View Post
    Because the gear system is not the best. If the next dungeon had an alternate path with a boss and a chest with a 630 piece, everyone would do it. What kind of gear did you get from DD? Was it even meaningful? You probably outleveled that with the augmented tomestone gear you get with poetics. I don't know, they could at least try something, but they are so scared or lazy they don't want to. I'm not sure people would feel like fighting an extra boss for extra dyes, but maybe some groups would take a diversion to clear an extra pull or a puzzle to get a couple of those rare red/pink/blue/yellow dyes. I know I would. Maybe have a quest for things like that. We had it for accessories back in HW with the 24-man raids and the "Ultima Weapon" (Can't really remeber the thing). You never know if you don't try.
    Back in 2013? Absolutely. Now? No. But once that gear is outdated, they run into the same problem, even in new dungeons. Yeah I can turn it in for tomes, but what's the point? And if it were anything but dyes, people would run it until they got what they wanted and then "nah takes too long going that way" and "well you should have been in a premade". That is 100% a big chunk of the community anymore. Even for dyes or something reusable, you'd run into the same problem of people not wanting to because they don't care to make the detour.

    Then again, the devs do make alternate paths or whatever in a dungeon and we'll probably just see people complaining that they did that anyway, or complaining that the items that get them a lot of gil on the MB are crashing now.
    (0)