Quote Originally Posted by Stormpeaks View Post
And that's why this thread was made, but was instantly criticized by people saying "TOUCH GRASS !" "DUH JUST TURN SOUNDS OFF !" ", as if it's a solution, while the OP is asking for an OPTION, this was a suggestion and OP is asking and giving feedback about a potential option for it.
^ This.

Instead of bashing OP for not stopping at the most direct, obvious, temporary solution, why are people not taking into consideration what was said already and realize that it's just a call for QoL options? One that might take the devs work to do later down the line, like Mao said.

OP just had a request. "Allow us to mute crafters". It entails being able to separate Sound Effects into categories. OP also stated why they felt this would really help.

Are there other ways to go around? Absolutely. Is this so unreasonable? Not at all, we already have a mute-all in the options. The caveat is that this will indeed "mute everything", and for some people this may be inconvenient. Some people might want chat sounds on. Some people might want to be able to listen to other sound effects, just not the really grating or loud ones, of which Crafters are indeed overloaded with.

T: this isn't a matter of having to go outside and touch grass. This sort of attitude is warranted in some cases, but I personally don't think this one is necessary.

And by the way? There's a plug-in that allows you to mute select things.
A plug-in, however, is not a real tool. It modifies the game in ways that no other videogame would allow, even if they were this generous. It allows you to specifically isolate sound effects and mute them. Now, before I get accused of anything again, I'm not saying we should totally have that as a feature. But the mere fact some people use it and feel relieved by its presence indicates there's more to this topic overall than meets the eye. Perhaps people should consider that instead of telling others to touch grass and making OP feel uncomfortable needlessly.