Quote Originally Posted by R041 View Post
Okay, I came on a bit stronk. And for that I'm sorry.

But I can almost guarantee that's what they meant. I still stand by what I said with how it's all forced animations and button delays for the sake of slowing the player down at every turn.

It just.. Doesn't feel as fluid as most games these days, and even MMOs. Playing WoW as an example (Yeah..) is so refreshing because it never stops you. Or if it DOES, it does it in a way it doesn't feel like it's taking your time.

A good example is how XIV has teleportation, but WoW mostly has flying. I never felt like WoW was intentionally slowing me down, or that it felt aged. I just felt like it was a world to explore. Even though getting to A-B is way faster in XIV in general.

I wish XIV would get rid of all of these anim delays and mass prompts for everything. If they want to slow us down, then do it while we're teleporting, make it a travel where we float there. But don't make me wait at the portal with my hand on it for 5 seconds. That just isn't engaging as a player. It feels weird and slow.
This is exactly what I meant. I thought I made my point pretty clear. I don't expect this 10 year old game to produce the same quality as a game released a year or two ago but there's so much clunky jank here that could use a lot more fluidity and way less pointless confirmation windows and interaction animations. MMOs thrive on immersion, you want people to feel like they want to live in that world, as for an MMO, you're supposed to spend a sizable amount of your freetime in it.