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  1. #1
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Frizze View Post
    Hell, old-school MMOs mostly featured you losing all your stuff AND some exp(possibly de-leveling in the process) if you died.
    Fair. I was a console player back then, wasn't into western mmos on PC. Yes that's another level of ridiculous. Deep dungeon is just the biggest punishment out of everything I've ever played then and maybe in any modern game. I just wiped on floor 99 with friends last night which I think was about 7 hours wasted from floor 21. We didn't study enough and kind of winged it so we got 1 shot by an AOE that we didn't know ahead of time where to dodge and faltered at the final hurdle, costing us 7 hours and making us start over from scratch next time to reach floor 100.
    (0)

  2. #2
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    746
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rufalus View Post
    Deep dungeon is just the biggest punishment out of everything I've ever played then and maybe in any modern game.
    The concept of hardcore modes still exists in modern games. And in many of those games the time investment is still a lot bigger (sure, in some games people can boost you, but obtaining the gear is still a time consuming process). Dark souls is still graceful on that end. Sure, its a lot more clear when you are going for such stuff, but its nothing new at all.

    And then there is also speedrunning where a single death after 4 hours means you just have to restart. And then there is the part that some speedruns involve RNG (which makes even your disconnect feel more graceful).

    Harsh gaming is a genre on its own.
    (1)