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  1. #1
    Player
    melbye's Avatar
    Join Date
    Jan 2022
    Posts
    62
    Character
    Dan Ayers
    World
    Phoenix
    Main Class
    Warrior Lv 100
    Knockout=start all over again is stupid. It's just one big frustrating waste of time.
    (5)

  2. #2
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by melbye View Post
    Knockout=start all over again is stupid. It's just one big frustrating waste of time.
    I think it's the biggest punishment I've seen in a videogame period. A solo run can take several hours and the entire run is ruined by a single mistake or disconnect from server so people better have very solid internet. DC during crafting synth also counts as a fail and destroys your mats but it's not so bad because nothing is worth more than a few million and you aren't losing hours of prog like deep dungeon.
    (4)

  3. #3
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,993
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rufalus View Post
    I think it's the biggest punishment I've seen in a videogame period.
    Um... no. Ive played plenty of games where your character dying meant starting over from the start. Sometimes losing a character you spent months building up for nothing. Hell, old-school MMOs mostly featured you losing all your stuff AND some exp(possibly de-leveling in the process) if you died. In some of those games you could run back and get your stuff, in others anyone who stumbled by could just take everything off your dead body. This is by no means me saying we should go back to those times or make death worse in this game. Just not to exaggerate how bad this is. It sucks, but its not the worst thing ever.
    (3)

  4. #4
    Player
    EnnCee's Avatar
    Join Date
    Aug 2015
    Posts
    45
    Character
    Evangellin Thorn
    World
    Midgardsormr
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Frizze View Post
    Um... no. Ive played plenty of games where your character dying meant starting over from the start. Sometimes losing a character you spent months building up for nothing. Hell, old-school MMOs mostly featured you losing all your stuff AND some exp(possibly de-leveling in the process) if you died. In some of those games you could run back and get your stuff, in others anyone who stumbled by could just take everything off your dead body. This is by no means me saying we should go back to those times or make death worse in this game. Just not to exaggerate how bad this is. It sucks, but its not the worst thing ever.
    LineageII springs immediately to mind...I watched a guild leader lose over 30 levels in a single dungeon siege, and stared mournfully at my new purple shield lying on the ground next to my cold dead body as a griefer circled. luckily my guildmates came to my rescue...that time. I guess no one even remembers actraiser or any of the early games that required you to start over at the very beginning of a level every time you croaked...not saying I liked it: I hated it then, I hate it now, but the design is not something new.
    (2)

  5. #5
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    You can 90k yourself easily by unplugging your modem, so this is not going to change. This is just part of the nature of online gaming, sometimes connection issues will screw you over.


    Now if you wanted to propose that an instance should be left open for a limited period of time if its only participant(s) suffer a disconnection, that would be another thing, but my guess is that instances closing if they're empty is the way the game is built for a reason.
    (0)