Repeating my impressions here:
My first thought after finishing Orthos -which at least with low aetherpool is definitely a notch above the other Deep Dungeons in difficulty and a better written and integrated story- was that the ethical question that the story let you pick an answer to was centered around the ethos of their callous cloning usage and bioengineering and thus once again was not addressing the core sin of aggressive imperial ambitions. Noah's position as head royal sciencist priviledged in this heavily imperialist society meant her mindset and the blindness of her focus was perfectly written. But it working on further reflecting the ethical qualms of Elpis. And bringing up Tiamat and the carpet of bodies for miles in Meracydia as this 'both sides gray in war' when not addressing that the only reason there was a war in Meracydia in the first place was Allag's fault as aggressive warmongers - the line they crossed was miles back and wasn't the science horrors but the imperial motivation driving the science horrors in the first place. A common complaint for me when in comes to XIV's writing. I do like that it returned to CT plot threads and worked more Coils and especially HW area lore into it (Sophia music played during my runs and it was appropriate as we fought Sephirot mobs), and the meta-ness of finally pitting G'raha whose Allag fanboy from CT onwards clashed terribly with the Allag learned about in Coils and Azys Lla and the rest of the game.
Relic Grinds:
I'm a simple lass; Grenoldt and Mowen pleased me greatly. Also DoL/H are my true relic grinds and are more than grindy enough for me.
Hildibrand IS the Relic Questline/Grind for this expansion. I love Brandihild with all my heart and the revamped theme. And the low-poly model joke feels like an in-house in-joke inspiration from the 7.0 overhaul. Playing as Godbert was sufficently OP, I like the reoccuring Doctor Lugae villain, and the PuPu is from another homeworld Meteion destroyed, so good tie-in there. I'm assuming they're setting up a WoL fights their clone. And once more with the kick it feels like a cruel tease for a Blitzball job but that could just be my heart talking, what with that adding weapon-shape diversity and pleasign the FFX fan in me.
Moon Bunnies:
I love the seriousness of the post-credits aftermath that the Loporrits are wrestling with- the gaudy siliness of the nightclub theming (which good for the dominant RP game) constrasts to the maturity of the topic/characterization point it wrestles with.