Quote Originally Posted by Denji View Post
contrary to popular belief apparent in this thread, there's different kinds of paralysis/stuns that despite sharing the same icon aren't actually the same 'ability'/debuff so to say. it's the same with poison and other debuffs. i'm not sure why they did it the way they did but my supposition is that instead of reusing the debuff that already exists, whoever was making those actions used by enemies decided to just re-make them OR they're all so similar that the wrong debuff is occasionally chosen which isn't affected by the potion meant to cure you of that status.
Different enemies have a different classification of paralysis. Some are removeable, hinted by the line above it. Some can't be removed at all, like in some raid/dungeon fights.

If it DID have a line on it and it didn't get removed, then it's either being interrupted by the paralysis (There's a kind that ticks every 3 seconds, and some that are just random with huge gaps between stun ticks), or they thought there was a line above it and it didn't remove it.

I keep a full stack of 999 on me of both spine and echo drops when I go into any deep dungeon. They've saved my arse a ton, when I can remove it that is.