

No Dlvl is present in all rpg's games its not a relic thing its even used in the newest Wrpg's and newer Jrpg's. It was in XI but not to this extreme nature. Like in FF XI I went and poked jormy as a lvl 1 class and he didn't smack me for 9999 dmg but it was like for 1500 dmg.
It was one of the reasons in XI when a class had shit evasion like pld who could dodge a lot of attacks vs a mob who is like lvl 60 but if a class who has good evasion and they was lower Lvl than the pld but had the same evasion number as the 75 pld they would dodge less even tho the numbers was the same this is what Dlvl does it gives you slight edge vs lower lvl players/mobs but it should be to this extreme fashion in XIV.It is indeed in FFXI... and it was lazy in thatDid you not read it's not lazy its present in every rpg's it part of formulas... Only thing they need to do is just use less of it and let stats do it's job and no one is defending i hate dlvl when it's used this bad. another game its used poorly would be borderlands if your lvl 10 trying to fight a lvl 15 monster your gonna loose no matter what. XI used it correctly and they can do the same here 80% of the ppl who play rpg's are not even aware of this thing cause most of the time is balanced right.
but it is not in all RPGs... not even all JRPG's...
Dlvl does not appear anywhere in the FFXII damage formulae
Theory debunked
Dlvl is indeed garbage and XI did not use it correctly
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